|
10bbf8078b
|
Code format
|
2016-07-23 22:58:32 +02:00 |
|
|
95b24857e9
|
Some refactoring to prepare for work on moon rendering
Also added render test to check it
|
2016-01-15 00:07:02 +01:00 |
|
|
14143ee278
|
Updated TerrainDefinition to use FractalNoise
|
2016-01-14 20:24:01 +01:00 |
|
|
6cf607a557
|
Moved triplanar noise to FractalNoise
|
2016-01-07 00:39:08 +01:00 |
|
|
897f20b1ea
|
Changed textures displacement to use FractalNoise
|
2016-01-06 01:46:25 +01:00 |
|
|
252d7e7b87
|
Added test for noise compositing
|
2016-01-06 00:47:45 +01:00 |
|
|
c81d86d187
|
Changed texture detail noise to be a FractalNoise
|
2016-01-04 01:13:14 +01:00 |
|
|
959f0ddf8f
|
Updated NoiseNode to use FractalNoise instead of NoiseGenerator
Also fixed the range returned by NoiseFunctionSimplex (when
used by FractalNoise), and added a test to validate it.
|
2016-01-03 20:22:06 +01:00 |
|
|
4347d7f454
|
Removed unused definition members
|
2015-12-31 01:29:59 +01:00 |
|
|
88d2a78b70
|
Enforced coding style using clang-format
|
2015-11-09 22:30:46 +01:00 |
|
|
3e72fc7bf8
|
Replaced NoiseGenerator by NoiseState in WaterDefinition
|
2014-01-21 21:51:11 +01:00 |
|
|
67ae34ddbd
|
Added NoiseState offsets to FractalNoise
|
2014-01-01 18:21:34 +01:00 |
|
|
22cf9fde51
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
|