Commit graph

15 commits

Author SHA1 Message Date
e79692bb5d Refactored noise shader 2014-01-21 21:41:15 +01:00
de79f912c3 Moved small things from WidgetExplorer to OpenGLRenderer 2013-12-24 16:36:45 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
bf47e058ee Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
f97823604e Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
2013-12-23 17:24:05 +01:00
ac5c0fd584 Refactored opengl terrain rendering for future use of shaders 2013-12-23 14:09:52 +01:00
39789aea3f Allow shaders source code to be split in several files (and thus included) 2013-12-22 18:47:24 +01:00
666420bbb2 New OpenGLSharedState class to manage shader variables 2013-12-22 15:04:33 +01:00
3696adc90b Use opengl shaders for water rendering 2013-12-22 00:41:19 +01:00
7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
2df3c90ffd Refactored Matrix4 and CameraDefinition 2013-11-14 18:47:03 +01:00
d9f2f3878f Big WIP refactoring (preview + atmosphere renderer) 2013-11-12 21:34:35 +01:00
a48213453a Ajout de common.pri 2013-11-09 18:56:56 +01:00
cf75e86be6 Extracted opengl "explorer" in render/opengl library 2013-11-05 11:45:26 +01:00