Commit graph

9 commits

Author SHA1 Message Date
0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
818d82607e Optimized lighting of underwater terrain
The water light filter is now applied first to avoid computing
terrain shadows when no light passes through the water layer.
2014-08-22 17:34:07 +02:00
3e72fc7bf8 Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
25d9a95141 Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
3271b7ed5e WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
Renamed from src/rendering/water/wat_render.cpp (Browse further)