#include "Zone.h" #include "Curve.h" #include "PackStream.h" #include "Vector3.h" Zone::Zone(DefinitionNode *parent) : DefinitionNode(parent, "zone", "zone") { value_by_height = new Curve; absolute_height = 1; value_by_height->setDefault(1.0); value_by_slope = new Curve; value_by_slope->setDefault(1.0); } Zone::~Zone() { delete value_by_height; delete value_by_slope; } void Zone::save(PackStream *stream) const { stream->write(&absolute_height); stream->write(&relative_height_min); stream->write(&relative_height_middle); stream->write(&relative_height_max); value_by_height->save(stream); value_by_slope->save(stream); } void Zone::load(PackStream *stream) { stream->read(&absolute_height); stream->read(&relative_height_min); stream->read(&relative_height_middle); stream->read(&relative_height_max); value_by_height->load(stream); value_by_slope->load(stream); } void Zone::copy(DefinitionNode *_destination) const { if (auto destination = dynamic_cast(_destination)) { destination->absolute_height = absolute_height; destination->relative_height_min = relative_height_min; destination->relative_height_middle = relative_height_middle; destination->relative_height_max = relative_height_max; value_by_height->copy(destination->value_by_height); value_by_slope->copy(destination->value_by_slope); } } void Zone::clear() { value_by_height->clear(); value_by_slope->clear(); } void Zone::setAbsoluteHeight() { absolute_height = 1; } void Zone::setRelativeHeight(double min, double middle, double max) { if (max < min) { max = min; } if (middle < min) { middle = min; } if (middle > max) { middle = max; } absolute_height = 0; relative_height_min = min; relative_height_middle = middle; relative_height_max = max; } void Zone::getHeightCurve(Curve *curve) const { value_by_height->copy(curve); } void Zone::setHeightCurve(Curve *curve) { curve->copy(value_by_height); } void Zone::addHeightRangeQuick(double value, double hardmin, double softmin, double softmax, double hardmax) { value_by_height->addPoint(hardmin, 0.0); value_by_height->addPoint(softmin, value); value_by_height->addPoint(softmax, value); value_by_height->addPoint(hardmax, 0.0); } void Zone::getSlopeCurve(Curve *curve) const { value_by_slope->copy(curve); } void Zone::setSlopeCurve(Curve *curve) { curve->copy(value_by_slope); } void Zone::addSlopeRangeQuick(double value, double hardmin, double softmin, double softmax, double hardmax) { value_by_slope->addPoint(hardmin, 0.0); value_by_slope->addPoint(softmin, value); value_by_slope->addPoint(softmax, value); value_by_slope->addPoint(hardmax, 0.0); } double Zone::getValue(const Vector3 &location, const Vector3 &normal) const { double final_height; double value_height, value_steepness; if (absolute_height) { final_height = location.y; } else { if (location.y >= relative_height_max) { final_height = 1.0; } else if (location.y <= relative_height_min) { final_height = 0.0; } else if (location.y <= relative_height_middle) { final_height = 0.5 * (location.y - relative_height_min) / (relative_height_middle - relative_height_min); } else { final_height = 0.5 + 0.5 * (location.y - relative_height_middle) / (relative_height_max - relative_height_middle); } } value_height = value_by_height->getValue(final_height); value_steepness = value_by_slope->getValue(1.0 - normal.y); if (value_steepness < value_height) { return value_steepness; } else { return value_height; } }