#include "BaseTestCase.h" #include "CappedCylinder.h" #include TEST(CappedCylinder, findRayIntersection) { CappedCylinder cylinder(VECTOR_DOWN, VECTOR_UP, 1.0, 2.0); int intersect_count; Vector3 p1, p2; intersect_count = cylinder.findRayIntersection(InfiniteRay(Vector3(1.5, 0.0, 0.0), Vector3(0.0, 0.0, 1.0)), &p1, &p2); EXPECT_EQ(0, intersect_count); intersect_count = cylinder.findRayIntersection(InfiniteRay(Vector3(1.0, 0.0, 0.0), Vector3(0.0, 0.0, 1.0)), &p1, &p2); EXPECT_EQ(1, intersect_count); EXPECT_VECTOR3_COORDS(p1, 1.0, 0.0, 0.0); intersect_count = cylinder.findRayIntersection(InfiniteRay(Vector3(0.5, 0.0, 0.0), Vector3(0.0, 0.0, 1.0)), &p1, &p2); EXPECT_EQ(2, intersect_count); EXPECT_VECTOR3_COORDS(p1, 0.5, 0.0, -cos(asin(0.5))); EXPECT_VECTOR3_COORDS(p2, 0.5, 0.0, cos(asin(0.5))); intersect_count = cylinder.findRayIntersection(InfiniteRay(Vector3(0.5, -2.1, 0.0), Vector3(0.0, 0.0, 1.0)), &p1, &p2); EXPECT_EQ(0, intersect_count); intersect_count = cylinder.findRayIntersection(InfiniteRay(Vector3(0.5, 2.1, 0.0), Vector3(0.0, 0.0, 1.0)), &p1, &p2); EXPECT_EQ(0, intersect_count); // diagonal cases (through a cap) intersect_count = cylinder.findRayIntersection(InfiniteRay(Vector3(-2.0, -1.0, 0.0), Vector3(1.0, 1.0, 0.0)), &p1, &p2); EXPECT_EQ(1, intersect_count); EXPECT_VECTOR3_COORDS(p1, -1.0, 0.0, 0.0); intersect_count = cylinder.findRayIntersection(InfiniteRay(Vector3(-2.0, 3.0, 0.0), Vector3(1.0, -1.0, 0.0)), &p1, &p2); EXPECT_EQ(1, intersect_count); EXPECT_VECTOR3_COORDS(p1, 1.0, 0.0, 0.0); }