#include "OpenGLVegetation.h" #include "BaseTestCase.h" #include "OpenGLRenderer.h" #include "Scenery.h" #include "VegetationDefinition.h" #include "VegetationLayerDefinition.h" TEST(OpenGLVegetation, updateLayers) { Scenery scenery; OpenGLRenderer renderer(&scenery); OpenGLVegetation glvegetation(&renderer); EXPECT_EQ(0, glvegetation.getLayerCount()); scenery.getVegetation()->addLayer("test"); EXPECT_EQ(1, glvegetation.getLayerCount()); }