#include "preview.h" #include "formwater.h" #include "tools.h" #include #include #include #include "../lib_paysages/terrain.h" #include "../lib_paysages/water.h" #include "../lib_paysages/shared/functions.h" #include "../lib_paysages/shared/constants.h" static WaterDefinition _definition; /**************** Previews ****************/ class PreviewWaterCoverage:public Preview { public: PreviewWaterCoverage(QWidget* parent): Preview(parent) { } protected: QColor getColor(double x, double y) { double height; height = terrainGetHeight(x, y); if (height > _definition.height) { height = terrainGetHeightNormalized(x, y); return QColor((int)(255.0 * height), (int)(255.0 * height), (int)(255.0 * height)); } else { return colorToQColor(_definition.main_color); } } }; class PreviewWaterColor:public Preview { public: PreviewWaterColor(QWidget* parent): Preview(parent) { } protected: QColor getColor(double x, double y) { Vector3 eye, look, location; WaterDefinition definition; WaterEnvironment environment; WaterQuality quality; Color result; eye.x = 0.0; eye.y = scaling; eye.z = -10.0 * scaling; look.x = x * 0.01 / scaling; look.y = -y * 0.01 / scaling - 0.3; look.z = 1.0; look = v3Normalize(look); if (look.y > -0.0001) { result = this->rayCastFromWater(eye, look).hit_color; return colorToQColor(result); } location.x = eye.x - look.x * eye.y / look.y; location.y = 0.0; location.z = eye.z - look.z * eye.y / look.y; if (location.z > 0.0) { result = this->rayCastFromWater(eye, look).hit_color; return colorToQColor(result); } definition = _definition; definition.height = 0.0; environment.reflection_function = (RayCastingFunction)(&this->rayCastFromWater); environment.refraction_function = (RayCastingFunction)(&this->rayCastFromWater); environment.toggle_fog = 0; environment.lighting_definition = NULL; environment.lighting_environment = NULL; quality.force_detail = 0.0001; quality.detail_boost = 1.0; result = waterGetColorCustom(location, look, &definition, &quality, &environment).final; return colorToQColor(result); } private: static RayCastingResult rayCastFromWater(Vector3 start, Vector3 direction) { RayCastingResult result; double x, y; result.hit = 1; if (direction.z < 0.0001) { result.hit_color = COLOR_WHITE; result.hit_location = start; } else { x = start.x + direction.x * (0.0 - start.z) / direction.z; y = start.y + direction.y * (0.0 - start.z) / direction.z; if (((int)ceil(x * 0.2) % 2 == 0) ^ ((int)ceil(y * 0.2 - 0.5) % 2 == 0)) { result.hit_color = COLOR_WHITE; } else { result.hit_color = COLOR_GREY; } result.hit_location.x = x; result.hit_location.y = y; result.hit_location.z = 0.0; } return result; } }; /**************** Form ****************/ FormWater::FormWater(QWidget *parent): BaseForm(parent) { _definition = waterCreateDefinition(); previewCoverage = new PreviewWaterCoverage(this); previewColor = new PreviewWaterColor(this); addPreview(previewCoverage, QString("Coverage preview")); addPreview(previewColor, QString("Color preview")); addInputDouble("Height", &_definition.height, -10.0, 10.0, 0.1, 1.0); addInputColor("Surface color", &_definition.main_color); addInputDouble("Transparency", &_definition.transparency, 0.0, 1.0, 0.001, 0.1); addInputDouble("Reflection", &_definition.reflection, 0.0, 1.0, 0.001, 0.1); addInputColor("Depth color", &_definition.depth_color); addInputDouble("Depth filtering", &_definition.transparency_depth, 0.0, 100.0, 0.5, 5.0); addInputNoise("Waves noise", _definition.waves_noise); addInputDouble("Waves height", &_definition.waves_noise_height, 0.0, 0.1, 0.001, 0.01); addInputDouble("Waves scaling", &_definition.waves_noise_scale, 0.01, 1.0, 0.01, 0.1); revertConfig(); } void FormWater::revertConfig() { waterCopyDefinition(waterGetDefinition(), &_definition); BaseForm::revertConfig(); } void FormWater::applyConfig() { waterSetDefinition(_definition); BaseForm::applyConfig(); }