#include "shared/types.h" #include "shared/functions.h" #include "modifiers.h" #include typedef enum { MODE_NULL, MODE_ADD_VALUE, MODE_FIX_VALUE } _EnumMode; struct HeightModifier { Zone* zone; _EnumMode mode; double value; }; HeightModifier* modifierCreate() { HeightModifier* modifier; modifier = (HeightModifier*)malloc(sizeof(HeightModifier)); modifier->zone = zoneCreate(); modifier->mode = MODE_NULL; return modifier; } HeightModifier* modifierCreateCopy(HeightModifier* source) { HeightModifier* result; result = (HeightModifier*)malloc(sizeof(HeightModifier)); result->zone = zoneCreate(); zoneCopy(source->zone, result->zone); result->mode = source->mode; result->value = source->value; return result; } void modifierDelete(HeightModifier* modifier) { zoneDelete(modifier->zone); free(modifier); } void modifierSave(HeightModifier* modifier, FILE* f) { toolsSaveInt(f, modifier->mode); toolsSaveDouble(f, modifier->value); zoneSave(modifier->zone, f); } void modifierLoad(HeightModifier* modifier, FILE* f) { modifier->mode = toolsLoadInt(f); modifier->value = toolsLoadDouble(f); zoneLoad(modifier->zone, f); } Zone* modifierGetZone(HeightModifier* modifier) { return modifier->zone; } void modifierActionAddValue(HeightModifier* modifier, double value) { modifier->mode = MODE_ADD_VALUE; modifier->value = value; } void modifierActionFixValue(HeightModifier* modifier, double value) { modifier->mode = MODE_FIX_VALUE; modifier->value = value; } Vector3 modifierApply(HeightModifier* modifier, Vector3 location) { double influence, diff; Vector3 normal; switch (modifier->mode) { case MODE_ADD_VALUE: influence = zoneGetValue(modifier->zone, location, normal); location.y += modifier->value * influence; break; case MODE_FIX_VALUE: influence = zoneGetValue(modifier->zone, location, normal); diff = modifier->value - location.y; location.y += diff * influence; break; case MODE_NULL: break; } return location; }