#include "public.h" #ifndef _PAYSAGES_ATMOSPHERE_PRIVATE_H_ #define _PAYSAGES_ATMOSPHERE_PRIVATE_H_ #define SPHERE_SIZE 10000.0 Color basicApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base); void basicGetLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque); void brunetonInit(); Color brunetonGetSkyColor(AtmosphereDefinition* definition, Vector3 eye, Vector3 direction, Vector3 sun_position); Color brunetonApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base); void brunetonGetLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque); Color preethamGetSkyColor(AtmosphereDefinition* definition, Vector3 eye, Vector3 direction, Vector3 sun_position); #endif