#include "VegetationPresenceDefinition.h" #include "Scenery.h" #include "TerrainDefinition.h" #include "VegetationLayerDefinition.h" #include "VegetationInstance.h" VegetationPresenceDefinition::VegetationPresenceDefinition(VegetationLayerDefinition *parent): DefinitionNode(parent, "presence") { } bool VegetationPresenceDefinition::collectInstances(std::vector *result, const VegetationModelDefinition &model, double xmin, double zmin, double xmax, double zmax, bool outcomers) const { // TEMP debug implementation double x = (xmin + xmax) / 2.0; double z = (zmax + zmin) / 2.0; double y = getScenery()->getTerrain()->getInterpolatedHeight(x, z, true, true); result->push_back(VegetationInstance(model, Vector3(x, y, z), 0.2)); return true; }