#include "WaterModeler.h" #include "MainModelerWindow.h" #include "Scenery.h" #include "TerrainDefinition.h" #include "FloatPropertyBind.h" WaterModeler::WaterModeler(MainModelerWindow *main) { prop_water_height = new FloatPropertyBind(main, "water_height", "value", main->getScenery()->getTerrain()->propWaterHeight()); } WaterModeler::~WaterModeler() { delete prop_water_height; }