#include "noisenaive.h" /* * Naive noise implementation, based on pseudo-random grids. */ #include #include #include #include "tools.h" static int _noise_pool_size; static double* _noise_pool; void noiseNaiveInit() { int i; _noise_pool_size = 1048576; _noise_pool = new double[_noise_pool_size]; for (i = 0; i < _noise_pool_size; i++) { _noise_pool[i] = toolsRandom() - 0.5; } } void noiseNaiveQuit() { delete[] _noise_pool; } void noiseNaiveSave(PackStream* stream) { int i; stream->write(&_noise_pool_size); for (i = 0; i < _noise_pool_size; i++) { stream->write(_noise_pool + i); } } void noiseNaiveLoad(PackStream* stream) { int i; stream->read(&_noise_pool_size); delete[] _noise_pool; _noise_pool = new double[_noise_pool_size]; for (i = 0; i < _noise_pool_size; i++) { stream->read(_noise_pool + i); } } double noiseNaiveGet1DValue(double x) { x *= 3.0; int size = _noise_pool_size; int xbase = (int)floor(x); double xinternal = x - (double)xbase; int x0 = (xbase - 1) % size; if (x0 < 0) { x0 += size; } int x1 = xbase % size; if (x1 < 0) { x1 += size; } int x2 = (xbase + 1) % size; if (x2 < 0) { x2 += size; } int x3 = (xbase + 2) % size; if (x3 < 0) { x3 += size; } double buf_cubic_x[4]; buf_cubic_x[0] = _noise_pool[x0 % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[x1 % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[x2 % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[x3 % _noise_pool_size]; return toolsCubicInterpolate(buf_cubic_x, xinternal) * 0.837 + 0.5; } double noiseNaiveGet2DValue(double x, double y) { x *= 3.0; y *= 3.0; int size = (int)pow(_noise_pool_size, 0.5); int xbase = (int)floor(x); int ybase = (int)floor(y); double xinternal = x - (double)xbase; double yinternal = y - (double)ybase; int x0 = (xbase - 1) % size; if (x0 < 0) { x0 += size; } int x1 = xbase % size; if (x1 < 0) { x1 += size; } int x2 = (xbase + 1) % size; if (x2 < 0) { x2 += size; } int x3 = (xbase + 2) % size; if (x3 < 0) { x3 += size; } int y0 = (ybase - 1) % size; if (y0 < 0) { y0 += size; } int y1 = ybase % size; if (y1 < 0) { y1 += size; } int y2 = (ybase + 1) % size; if (y2 < 0) { y2 += size; } int y3 = (ybase + 2) % size; if (y3 < 0) { y3 += size; } double buf_cubic_x[4]; double buf_cubic_y[4]; buf_cubic_x[0] = _noise_pool[(y0 * size + x0) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y0 * size + x1) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y0 * size + x2) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y0 * size + x3) % _noise_pool_size]; buf_cubic_y[0] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y1 * size + x0) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y1 * size + x1) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y1 * size + x2) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y1 * size + x3) % _noise_pool_size]; buf_cubic_y[1] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y2 * size + x0) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y2 * size + x1) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y2 * size + x2) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y2 * size + x3) % _noise_pool_size]; buf_cubic_y[2] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y3 * size + x0) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y3 * size + x1) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y3 * size + x2) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y3 * size + x3) % _noise_pool_size]; buf_cubic_y[3] = toolsCubicInterpolate(buf_cubic_x, xinternal); return toolsCubicInterpolate(buf_cubic_y, yinternal) * 0.723 + 0.5; } double noiseNaiveGet3DValue(double x, double y, double z) { x *= 3.0; y *= 3.0; z *= 3.0; int size = (int)pow(_noise_pool_size, 0.33333333333333333); int xbase = (int)floor(x); int ybase = (int)floor(y); int zbase = (int)floor(z); double xinternal = x - (double)xbase; double yinternal = y - (double)ybase; double zinternal = z - (double)zbase; int x0 = (xbase - 1) % size; if (x0 < 0) { x0 += size; } int x1 = xbase % size; if (x1 < 0) { x1 += size; } int x2 = (xbase + 1) % size; if (x2 < 0) { x2 += size; } int x3 = (xbase + 2) % size; if (x3 < 0) { x3 += size; } int y0 = (ybase - 1) % size; if (y0 < 0) { y0 += size; } int y1 = ybase % size; if (y1 < 0) { y1 += size; } int y2 = (ybase + 1) % size; if (y2 < 0) { y2 += size; } int y3 = (ybase + 2) % size; if (y3 < 0) { y3 += size; } int z0 = (zbase - 1) % size; if (z0 < 0) { z0 += size; } int z1 = zbase % size; if (z1 < 0) { z1 += size; } int z2 = (zbase + 1) % size; if (z2 < 0) { z2 += size; } int z3 = (zbase + 2) % size; if (z3 < 0) { z3 += size; } double buf_cubic_x[4]; double buf_cubic_y[4]; double buf_cubic_z[4]; buf_cubic_x[0] = _noise_pool[(y0 * size * size + x0 * size + z0) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y0 * size * size + x1 * size + z0) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y0 * size * size + x2 * size + z0) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y0 * size * size + x3 * size + z0) % _noise_pool_size]; buf_cubic_y[0] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y1 * size * size + x0 * size + z0) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y1 * size * size + x1 * size + z0) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y1 * size * size + x2 * size + z0) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y1 * size * size + x3 * size + z0) % _noise_pool_size]; buf_cubic_y[1] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y2 * size * size + x0 * size + z0) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y2 * size * size + x1 * size + z0) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y2 * size * size + x2 * size + z0) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y2 * size * size + x3 * size + z0) % _noise_pool_size]; buf_cubic_y[2] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y3 * size * size + x0 * size + z0) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y3 * size * size + x1 * size + z0) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y3 * size * size + x2 * size + z0) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y3 * size * size + x3 * size + z0) % _noise_pool_size]; buf_cubic_y[3] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_z[0] = toolsCubicInterpolate(buf_cubic_y, yinternal); buf_cubic_x[0] = _noise_pool[(y0 * size * size + x0 * size + z1) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y0 * size * size + x1 * size + z1) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y0 * size * size + x2 * size + z1) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y0 * size * size + x3 * size + z1) % _noise_pool_size]; buf_cubic_y[0] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y1 * size * size + x0 * size + z1) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y1 * size * size + x1 * size + z1) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y1 * size * size + x2 * size + z1) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y1 * size * size + x3 * size + z1) % _noise_pool_size]; buf_cubic_y[1] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y2 * size * size + x0 * size + z1) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y2 * size * size + x1 * size + z1) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y2 * size * size + x2 * size + z1) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y2 * size * size + x3 * size + z1) % _noise_pool_size]; buf_cubic_y[2] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y3 * size * size + x0 * size + z1) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y3 * size * size + x1 * size + z1) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y3 * size * size + x2 * size + z1) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y3 * size * size + x3 * size + z1) % _noise_pool_size]; buf_cubic_y[3] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_z[1] = toolsCubicInterpolate(buf_cubic_y, yinternal); buf_cubic_x[0] = _noise_pool[(y0 * size * size + x0 * size + z2) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y0 * size * size + x1 * size + z2) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y0 * size * size + x2 * size + z2) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y0 * size * size + x3 * size + z2) % _noise_pool_size]; buf_cubic_y[0] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y1 * size * size + x0 * size + z2) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y1 * size * size + x1 * size + z2) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y1 * size * size + x2 * size + z2) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y1 * size * size + x3 * size + z2) % _noise_pool_size]; buf_cubic_y[1] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y2 * size * size + x0 * size + z2) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y2 * size * size + x1 * size + z2) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y2 * size * size + x2 * size + z2) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y2 * size * size + x3 * size + z2) % _noise_pool_size]; buf_cubic_y[2] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y3 * size * size + x0 * size + z2) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y3 * size * size + x1 * size + z2) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y3 * size * size + x2 * size + z2) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y3 * size * size + x3 * size + z2) % _noise_pool_size]; buf_cubic_y[3] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_z[2] = toolsCubicInterpolate(buf_cubic_y, yinternal); buf_cubic_x[0] = _noise_pool[(y0 * size * size + x0 * size + z3) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y0 * size * size + x1 * size + z3) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y0 * size * size + x2 * size + z3) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y0 * size * size + x3 * size + z3) % _noise_pool_size]; buf_cubic_y[0] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y1 * size * size + x0 * size + z3) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y1 * size * size + x1 * size + z3) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y1 * size * size + x2 * size + z3) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y1 * size * size + x3 * size + z3) % _noise_pool_size]; buf_cubic_y[1] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y2 * size * size + x0 * size + z3) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y2 * size * size + x1 * size + z3) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y2 * size * size + x2 * size + z3) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y2 * size * size + x3 * size + z3) % _noise_pool_size]; buf_cubic_y[2] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_x[0] = _noise_pool[(y3 * size * size + x0 * size + z3) % _noise_pool_size]; buf_cubic_x[1] = _noise_pool[(y3 * size * size + x1 * size + z3) % _noise_pool_size]; buf_cubic_x[2] = _noise_pool[(y3 * size * size + x2 * size + z3) % _noise_pool_size]; buf_cubic_x[3] = _noise_pool[(y3 * size * size + x3 * size + z3) % _noise_pool_size]; buf_cubic_y[3] = toolsCubicInterpolate(buf_cubic_x, xinternal); buf_cubic_z[3] = toolsCubicInterpolate(buf_cubic_y, yinternal); return toolsCubicInterpolate(buf_cubic_z, zinternal) * 0.794 + 0.5; } /*double noiseNaiveGet4DValue(double x, double y, double z, double w) { }*/