#ifndef _PAYSAGES_CLOUDS_PRIVATE_H_ #define _PAYSAGES_CLOUDS_PRIVATE_H_ #include "public.h" #define CLOUDS_MAX_LAYERS 6 #define MAX_SEGMENT_COUNT 100 void cloudsLayerValidateDefinition(CloudLayerDefinition* definition); Color cloudsLayerFilterLight(CloudLayerDefinition* definition, Renderer* renderer, Color light, Vector3 location, Vector3 light_location, Vector3 direction_to_light); Color cloudsApplyLayer(CloudLayerDefinition* definition, Color base, Renderer* renderer, Vector3 start, Vector3 end); #endif