/* Terrain tab */ #include "common.h" #include "lib_paysages/shared/functions.h" #include "lib_paysages/shared/constants.h" #include "lib_paysages/water.h" #include static SmallPreview* _preview_coverage; static SmallPreview* _preview_render; static WaterDefinition _definition; static RayCastingResult _rayCastFromWater(Vector3 start, Vector3 direction) { RayCastingResult result; double x, y; result.hit = 1; if (direction.z < 0.0001) { result.hit_color = COLOR_WHITE; } else { x = start.x + direction.x * (0.0 - start.z) / direction.z; y = start.y + direction.y * (0.0 - start.z) / direction.z; if (((int)ceil(x * 0.2) % 2 == 0) ^ ((int)ceil(y * 0.2 - 0.5) % 2 == 0)) { result.hit_color = COLOR_WHITE; } else { result.hit_color = COLOR_GREY; } } /* TODO hit_location */ return result; } static Color _cbPreviewCoverage(SmallPreview* preview, double x, double y, double xoffset, double yoffset, double scaling) { Color result; double height; height = terrainGetHeight(x, y); if (height <= _definition.height) { return _definition.main_color; } else { result.r = result.g = result.b = terrainGetHeightNormalized(x, y); result.a = 1.0; return result; } } static Color _cbPreviewRender(SmallPreview* preview, double x, double y, double xoffset, double yoffset, double scaling) { Vector3 eye, look, location; WaterDefinition definition; WaterEnvironment environment; WaterQuality quality; eye.x = 0.0; eye.y = scaling; eye.z = -10.0 * scaling; look.x = x * 0.01 / scaling; look.y = -y * 0.01 / scaling - 0.3; look.z = 1.0; look = v3Normalize(look); if (look.y > -0.0001) { return _rayCastFromWater(eye, look).hit_color; } location.x = eye.x - look.x * eye.y / look.y; location.y = 0.0; location.z = eye.z - look.z * eye.y / look.y; if (location.z > 0.0) { return _rayCastFromWater(eye, look).hit_color; } definition = _definition; definition.height = 0.0; environment.reflection_function = _rayCastFromWater; environment.refraction_function = _rayCastFromWater; environment.toggle_fog = 0; environment.toggle_shadows = 0; quality.force_detail = 0.0001; return waterGetColorCustom(location, look, &definition, &quality, &environment).final; } static void _cbEditNoiseDone(NoiseGenerator* generator) { noiseCopy(generator, _definition.height_noise); guiPreviewRedraw(_preview_render); } static void _cbEditNoise(GtkWidget* widget, gpointer data) { guiNoiseEdit(_definition.height_noise, _cbEditNoiseDone); } static void _cbHeightChanged(GtkRange* range, gpointer data) { _definition.height = gtk_range_get_value(range); guiPreviewRedraw(_preview_coverage); } static void _cbTransparencyChanged(GtkRange* range, gpointer data) { _definition.transparency = gtk_range_get_value(range); guiPreviewRedraw(_preview_render); } static void _cbReflectionChanged(GtkRange* range, gpointer data) { _definition.reflection = gtk_range_get_value(range); guiPreviewRedraw(_preview_render); } static void _cbTransparencyDepthChanged(GtkRange* range, gpointer data) { _definition.transparency_depth = gtk_range_get_value(range); guiPreviewRedraw(_preview_render); } static void _cbColorChanged(GtkColorButton* colorbutton, gpointer data) { GdkRGBA col; gtk_color_button_get_rgba(colorbutton, &col); _definition.main_color.r = col.red; _definition.main_color.g = col.green; _definition.main_color.b = col.blue; _definition.main_color.a = 1.0; guiPreviewRedraw(_preview_render); guiPreviewRedraw(_preview_coverage); } static void _cbColorDepthChanged(GtkColorButton* colorbutton, gpointer data) { GdkRGBA col; gtk_color_button_get_rgba(colorbutton, &col); _definition.depth_color.r = col.red; _definition.depth_color.g = col.green; _definition.depth_color.b = col.blue; _definition.depth_color.a = 1.0; guiPreviewRedraw(_preview_render); guiPreviewRedraw(_preview_coverage); } static void _cbRevertConfig(GtkWidget* widget, gpointer data) { GdkRGBA col; waterCopyDefinition(waterGetDefinition(), &_definition); gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_height")), _definition.height); gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_transparency")), _definition.transparency); gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_reflection")), _definition.reflection); gtk_range_set_value(GTK_RANGE(GET_WIDGET("water_transparency_depth")), _definition.transparency_depth); col.red = _definition.main_color.r; col.green = _definition.main_color.g; col.blue = _definition.main_color.b; col.alpha = 1.0; gtk_color_button_set_rgba(GTK_COLOR_BUTTON(GET_WIDGET("water_color")), &col); col.red = _definition.depth_color.r; col.green = _definition.depth_color.g; col.blue = _definition.depth_color.b; col.alpha = 1.0; gtk_color_button_set_rgba(GTK_COLOR_BUTTON(GET_WIDGET("water_color_depth")), &col); guiPreviewRedraw(_preview_render); guiPreviewRedraw(_preview_coverage); } static void _cbApplyConfig(GtkWidget* widget, gpointer data) { waterSetDefinition(_definition); guiUpdate(); } void guiWaterInit() { _definition = waterCreateDefinition(); /* Buttons */ g_signal_connect(GET_WIDGET("water_noise_edit"), "clicked", G_CALLBACK(_cbEditNoise), NULL); g_signal_connect(GET_WIDGET("water_apply"), "clicked", G_CALLBACK(_cbApplyConfig), NULL); g_signal_connect(GET_WIDGET("water_revert"), "clicked", G_CALLBACK(_cbRevertConfig), NULL); /* Configs */ gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_height")), -20.0, 20.0); gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_transparency")), 0.0, 1.0); gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_reflection")), 0.0, 1.0); gtk_range_set_range(GTK_RANGE(GET_WIDGET("water_transparency_depth")), 0.0, 100.0); /* Config signals */ g_signal_connect(GET_WIDGET("water_height"), "value-changed", G_CALLBACK(_cbHeightChanged), NULL); g_signal_connect(GET_WIDGET("water_transparency"), "value-changed", G_CALLBACK(_cbTransparencyChanged), NULL); g_signal_connect(GET_WIDGET("water_transparency_depth"), "value-changed", G_CALLBACK(_cbTransparencyDepthChanged), NULL); g_signal_connect(GET_WIDGET("water_reflection"), "value-changed", G_CALLBACK(_cbReflectionChanged), NULL); g_signal_connect(GET_WIDGET("water_color"), "color-set", G_CALLBACK(_cbColorChanged), NULL); g_signal_connect(GET_WIDGET("water_color_depth"), "color-set", G_CALLBACK(_cbColorDepthChanged), NULL); /* Previews */ _preview_coverage = guiPreviewNew(GTK_IMAGE(GET_WIDGET("water_preview_coverage"))); guiPreviewConfigScaling(_preview_coverage, 0.01, 1.0, 0.05); guiPreviewConfigScrolling(_preview_coverage, -1000.0, 1000.0, -1000.0, 1000.0); guiPreviewSetViewport(_preview_coverage, 0.0, 0.0, 0.2); guiPreviewSetRenderer(_preview_coverage, _cbPreviewCoverage); _preview_render = guiPreviewNew(GTK_IMAGE(GET_WIDGET("water_preview_render"))); guiPreviewConfigScaling(_preview_render, 0.1, 1.0, 0.1); guiPreviewConfigScrolling(_preview_render, -10.0, 10.0, -10.0, 10.0); guiPreviewSetViewport(_preview_render, 0.0, 0.0, 0.5); guiPreviewSetRenderer(_preview_render, _cbPreviewRender); guiWaterUpdate(); } void guiWaterUpdate() { _cbRevertConfig(NULL, NULL); }