#include "mainwindow.h" #include #include #include #include #include #include #include #include #include #include #include "formatmosphere.h" #include "formclouds.h" #include "formlighting.h" #include "formsky.h" #include "formterrain.h" #include "formtextures.h" #include "formwater.h" #include "formrender.h" #include "dialogrender.h" #include "dialogwanderer.h" #include "../lib_paysages/main.h" #include "../lib_paysages/auto.h" #include "../lib_paysages/scenery.h" int main(int argc, char** argv) { MainWindow* window; int result; paysagesInit(); QApplication app(argc, argv); QTranslator qtTranslator; QTranslator myTranslator; if (myTranslator.load("paysages_" + QLocale::system().name(), "./i18n")) { app.installTranslator(&myTranslator); qtTranslator.load("qt_" + QLocale::system().name()); app.installTranslator(&qtTranslator); } else { qtTranslator.load("qt_en"); app.installTranslator(&qtTranslator); } window = new MainWindow(); window->show(); result = app.exec(); delete window; paysagesQuit(); return result; } MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { BaseForm* form; QTabWidget* tabs; QToolBar* toolbar; tabs = new QTabWidget(this); form = new FormTerrain(tabs); tabs->addTab(form, tr("Terrain")); QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll())); form = new FormTextures(tabs); tabs->addTab(form, tr("Textures")); QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll())); form = new FormWater(tabs); tabs->addTab(form, tr("Water")); QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll())); form = new FormSky(tabs); tabs->addTab(form, tr("Sky")); QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll())); form = new FormAtmosphere(tabs); tabs->addTab(form, tr("Atmosphere")); QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll())); form = new FormClouds(tabs); tabs->addTab(form, tr("Clouds")); QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll())); /*form = new FormLighting(tabs); tabs->addTab(form, tr("Lighting")); QObject::connect(form, SIGNAL(configApplied()), this, SLOT(refreshAll()));*/ _form_render = new FormRender(tabs); tabs->addTab(_form_render, tr("Render")); toolbar = new QToolBar(this); toolbar->setOrientation(Qt::Vertical); toolbar->setAllowedAreas(Qt::LeftToolBarArea); toolbar->setMovable(false); toolbar->setFloatable(false); toolbar->setToolButtonStyle(Qt::ToolButtonTextUnderIcon); toolbar->toggleViewAction()->setEnabled(false); toolbar->setIconSize(QSize(32, 32)); addToolBar(Qt::LeftToolBarArea, toolbar); toolbar->addAction(QIcon("images/new.png"), tr("&New"), this, SLOT(fileNew()))->setShortcut(QKeySequence(tr("Crtl+N"))); toolbar->addAction(QIcon("images/save.png"), tr("&Save"), this, SLOT(fileSave()))->setShortcut(QKeySequence(tr("Crtl+S"))); toolbar->addAction(QIcon("images/load.png"), tr("&Load"), this, SLOT(fileLoad()))->setShortcut(QKeySequence(tr("Crtl+L"))); toolbar->addAction(QIcon("images/explore.png"), tr("&Explore (F2)"), this, SLOT(explore3D()))->setShortcut(QKeySequence(tr("F2"))); toolbar->addAction(QIcon("images/render.png"), tr("&Quick\nrender (F5)"), this, SLOT(quickPreview()))->setShortcut(QKeySequence(tr("F5"))); toolbar->addAction(QIcon("images/about.png"), tr("&About"), this, SLOT(showAboutDialog())); setCentralWidget(tabs); setWindowTitle("Paysages 3D"); setWindowIcon(QIcon("images/logo_32.png")); } void MainWindow::refreshAll() { QList list_forms = this->findChildren("_base_form_"); for (int i = 0; i < list_forms.size(); i++) { list_forms[i]->revertConfig(); } } void MainWindow::fileNew() { autoGenRealisticLandscape(0); autoSetDaytime(8, 30); refreshAll(); } void MainWindow::fileSave() { QString filepath = QFileDialog::getSaveFileName(this); if (!filepath.isNull()) { paysagesSave((char*)filepath.toStdString().c_str()); } } void MainWindow::fileLoad() { QString filepath = QFileDialog::getOpenFileName(this); if (!filepath.isNull()) { paysagesLoad((char*)filepath.toStdString().c_str()); refreshAll(); } } void MainWindow::showAboutDialog() { QMessageBox::about(this, tr("Paysages 3D"), tr("A 3D landscape editing and rendering software.\n\nCredits :\nProgramming - Michael Lemaire")); } void MainWindow::quickPreview() { _form_render->startQuickRender(); } void MainWindow::explore3D() { CameraDefinition camera; int result; sceneryGetCamera(&camera); DialogWanderer* dialog = new DialogWanderer(this, &camera, true); result = dialog->exec(); delete dialog; if (result == QDialog::Accepted) { scenerySetCamera(&camera); refreshAll(); } }