import QtQuick 2.2 import Paysages 1.0 OpenGLView { id: main_ui state: "Init" width: 800 height: 600 Tooltip { id: tooltip_widget anchors.top: parent.top anchors.right: parent.right } Toolbar { id: primary_toolbar color: "#90888888" anchors.left: parent.left ToolbarButton { id: tool_display picture: "images/tab_display.png" hovertext: qsTr("Display options") } ToolbarButton { id: tool_terrain picture: "images/tab_terrain.png" } ToolbarButton { id: tool_textures picture: "images/tab_textures.png" } ToolbarButton { id: tool_water picture: "images/icon_water.png" hovertext: "Water tools" } ToolbarButton { id: tool_atmosphere picture: "images/tab_atmosphere.png" } ToolbarButton { id: tool_clouds picture: "images/tab_clouds.png" } ToolbarButton { id: tool_render picture: "images/tab_render.png" } } Toolbar { id: display_toolbar opacity: 0 anchors.left: primary_toolbar.right ToolbarButton { id: tool_display_topdown picture: "images/display_topdown.png" hovertext: qsTr("Top-down view") helptext: qsTr("Drag the mouse on the map to change the viewpoint.") } } Toolbar { id: water_toolbar opacity: 0 anchors.left: primary_toolbar.right ToolbarButton { id: tool_water_level picture: "images/icon_water_level.png" hovertext: qsTr("Change the water altitude") } } PanelWaterLevel { id: panel_water_level visible: false tool: tool_water_level } states: [ State { name: "Display Mode" when: tool_display.selected PropertyChanges { target: display_toolbar opacity: 1 } }, State { name: "Water Mode" when: tool_water.selected PropertyChanges { target: water_toolbar opacity: 1 } } ] }