Technology Preview 2 : - Fix the fog impression when cloud layer overlaps with ground range. - Remove color gradations (replace with automatic boolean and simple colors). - Replace zone ranges with curves (with curve input and curve dialog). - Interface for textures thickness, slope_range and thickness_transparency (and correct slider ranges). - Add "hardness to light" and shadow control ("minimum lighting") to material. - Render tab previews should not rerender when changing render options. - Add layer sorting/naming. - Disable specular lighting in explorer (and everything camera dependent). - Add logarithmic sliders for some float values. - Save GUI config (views, render params). - Add an OSD ability on previews and use it for camera location and user landmarks. - Add a zone editor dialog for localized textures. - Add a terrain modifier dialog with zones. - Use the curve editor in noise editor - Add a noise filler (and maybe noise intervals ?). - Add a popup when rendering is complete (with stats), except for quick render. - Optimize the use of noiseGetMaxValue (limit its use or cache it). - Fix the distorted sun appearance. - Improve curve editor. => Add curve modes => Add axis labels and grid => Add logarithmic mode - Improve 3d explorer => Restore LOD and intelligent poly count (and raise max tessellation) => Interrupt chunk rendering when quitting dialog => Don't display the water if it's below all ground => Try to overcome the near frustum cutting => Disable texture reflection of light (dependant on camera location) => Add toggles (for water...) => Max texture size should depend on GPU memory available - Water and terrain LOD moves with the camera, fix it like in the wanderer. - Interrupt preview chunk renderings that will be discarded at commit, or that are no more visible. - Fix "RGB parameters out of range" (and segfault) on preview while moving render params fast in render tab. => May need to change the updateData system. => Previews need to be paused while updating data. - When there are two previews in the same view, balance rendering between the two. - Lock some previews together (eg: terrain height and colored preview). - Find a new licence. Technology Preview 3 : - Restore render progress. - Use bicubic interpolation for antialiasing. - Improve large render/antialias memory consumption. - Add basic vegetation system ? - Texture shadowing and self-shadowing ? - Improve sky rendering (colors and light halo). - Add a progress indicator on previews. - Multi threaded first pass. - Mark modified tabs and ask for losing modifications (idem for layers). - Fix potential holes in land rendering. - Progressive final render. - Propose several backgrounds for water rendering (grid, sinus...). - If we can't remove clouds artifacts, blur them. Release Candidate : - Polish all features and UI. - More translations.