#include "OpenGLSharedState.h" OpenGLSharedState::OpenGLSharedState() { } void OpenGLSharedState::apply(OpenGLShaderProgram *program, int &texture_unit) { for (const auto &pair : variables) { pair.second->apply(program, texture_unit); } } OpenGLVariable *OpenGLSharedState::get(const std::string &name) { OpenGLVariable *&var = variables[name]; if (var == 0) { var = new OpenGLVariable(name); } return var; }