#include "clouds.h" #include #include #include #include "color.h" #include "euclid.h" #include "lighting.h" #include "tools.h" #include "shared/types.h" #include "shared/constants.h" typedef struct { Vector3 start; Vector3 end; double length; } CloudSegment; static CloudsLayerDefinition NULL_LAYER; void cloudsInit() { NULL_LAYER.noise = noiseCreateGenerator(); NULL_LAYER.coverage = 0.0; NULL_LAYER.customcoverage = NULL; cloudsLayerValidateDefinition(&NULL_LAYER); } void cloudsQuit() { cloudsLayerDeleteDefinition(&NULL_LAYER); } void cloudsSave(PackStream* stream, CloudsDefinition* definition) { int i; CloudsLayerDefinition* layer; packWriteInt(stream, &definition->nblayers); for (i = 0; i < definition->nblayers; i++) { layer = definition->layers + i; packWriteDouble(stream, &layer->ycenter); packWriteDouble(stream, &layer->ymin); packWriteDouble(stream, &layer->ymax); noiseSaveGenerator(stream, layer->noise); materialSave(stream, &layer->material); packWriteDouble(stream, &layer->transparencydepth); packWriteDouble(stream, &layer->lighttraversal); packWriteDouble(stream, &layer->minimumlight); packWriteDouble(stream, &layer->scaling); packWriteDouble(stream, &layer->coverage); } } void cloudsLoad(PackStream* stream, CloudsDefinition* definition) { int i, n; CloudsLayerDefinition* layer; while (definition->nblayers > 0) { cloudsDeleteLayer(definition, 0); } packReadInt(stream, &n); for (i = 0; i < n; i++) { layer = definition->layers + cloudsAddLayer(definition); packReadDouble(stream, &layer->ycenter); packReadDouble(stream, &layer->ymin); packReadDouble(stream, &layer->ymax); noiseLoadGenerator(stream, layer->noise); materialLoad(stream, &layer->material); packReadDouble(stream, &layer->transparencydepth); packReadDouble(stream, &layer->lighttraversal); packReadDouble(stream, &layer->minimumlight); packReadDouble(stream, &layer->scaling); packReadDouble(stream, &layer->coverage); } } CloudsDefinition cloudsCreateDefinition() { CloudsDefinition result; result.nblayers = 0; return result; } void cloudsDeleteDefinition(CloudsDefinition* definition) { while (definition->nblayers > 0) { cloudsDeleteLayer(definition, 0); } } void cloudsCopyDefinition(CloudsDefinition* source, CloudsDefinition* destination) { CloudsLayerDefinition* layer; int i; while (destination->nblayers > 0) { cloudsDeleteLayer(destination, 0); } for (i = 0; i < source->nblayers; i++) { layer = cloudsGetLayer(destination, cloudsAddLayer(destination)); cloudsLayerCopyDefinition(source->layers + i, layer); } } void cloudsValidateDefinition(CloudsDefinition* definition) { int i; for (i = 0; i < definition->nblayers; i++) { cloudsLayerValidateDefinition(&definition->layers[i]); } } static double _standardCoverageFunc(CloudsLayerDefinition* layer, Vector3 position) { double inside; if (position.y > layer->ycenter) { inside = 1.0 - (position.y - layer->ycenter) / (layer->ymax - layer->ycenter); } else { inside = 1.0 - (layer->ycenter - position.y) / (layer->ycenter - layer->ymin); } if (inside <= 0.0) { return 0.0; } else { return layer->coverage * inside; } } CloudsLayerDefinition cloudsLayerCreateDefinition() { CloudsLayerDefinition result; result.ymin = 10.0; result.ycenter = 40.0; result.ymax = 100.0; result.material.base.r = 0.7; result.material.base.g = 0.7; result.material.base.b = 0.7; result.material.reflection = 0.1; result.material.shininess = 2.0; result.transparencydepth = 20.0; result.lighttraversal = 50.0; result.minimumlight = 0.5; result.scaling = 50.0; result.coverage = 0.5; result.noise = noiseCreateGenerator(); noiseGenerateBaseNoise(result.noise, 262144); noiseAddLevelSimple(result.noise, 1.0, 1.0); noiseAddLevelSimple(result.noise, 1.0 / 2.0, 0.6); noiseAddLevelSimple(result.noise, 1.0 / 4.0, 0.3); noiseAddLevelSimple(result.noise, 1.0 / 10.0, 0.15); noiseAddLevelSimple(result.noise, 1.0 / 20.0, 0.09); noiseAddLevelSimple(result.noise, 1.0 / 40.0, 0.06); noiseAddLevelSimple(result.noise, 1.0 / 60.0, 0.03); noiseAddLevelSimple(result.noise, 1.0 / 80.0, 0.015); noiseAddLevelSimple(result.noise, 1.0 / 100.0, 0.06); noiseAddLevelSimple(result.noise, 1.0 / 150.0, 0.015); noiseAddLevelSimple(result.noise, 1.0 / 200.0, 0.009); noiseAddLevelSimple(result.noise, 1.0 / 400.0, 0.024); noiseAddLevelSimple(result.noise, 1.0 / 800.0, 0.003); noiseAddLevelSimple(result.noise, 1.0 / 1000.0, 0.0015); result.customcoverage = _standardCoverageFunc; return result; } void cloudsLayerDeleteDefinition(CloudsLayerDefinition* definition) { noiseDeleteGenerator(definition->noise); } void cloudsLayerCopyDefinition(CloudsLayerDefinition* source, CloudsLayerDefinition* destination) { NoiseGenerator* noise; if (destination == &NULL_LAYER) { return; } noise = destination->noise; *destination = *source; destination->noise = noise; noiseCopy(source->noise, destination->noise); } void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition) { if (definition->scaling < 0.0001) { definition->scaling = 0.00001; } if (definition->customcoverage == NULL) { definition->customcoverage = _standardCoverageFunc; } } int cloudsGetLayerCount(CloudsDefinition* definition) { return definition->nblayers; } CloudsLayerDefinition* cloudsGetLayer(CloudsDefinition* definition, int layer) { if (layer >= 0 && layer < definition->nblayers) { return definition->layers + layer; } else { return &NULL_LAYER; } } int cloudsAddLayer(CloudsDefinition* definition) { CloudsLayerDefinition* layer; if (definition->nblayers < CLOUDS_MAX_LAYERS) { layer = definition->layers + definition->nblayers; *layer = cloudsLayerCreateDefinition(); return definition->nblayers++; } else { return -1; } } void cloudsDeleteLayer(CloudsDefinition* definition, int layer) { if (layer >= 0 && layer < definition->nblayers) { cloudsLayerDeleteDefinition(definition->layers + layer); if (definition->nblayers > 1 && layer < definition->nblayers - 1) { memmove(definition->layers + layer, definition->layers + layer + 1, sizeof(CloudsLayerDefinition) * (definition->nblayers - layer - 1)); } definition->nblayers--; } } static inline double _getDistanceToBorder(CloudsLayerDefinition* layer, Vector3 position) { double val; val = 0.5 * noiseGet3DTotal(layer->noise, position.x / layer->scaling, position.y / layer->scaling, position.z / layer->scaling) / noiseGetMaxValue(layer->noise); return (val - 0.5 + layer->customcoverage(layer, position)) * layer->scaling; } static inline Vector3 _getNormal(CloudsLayerDefinition* layer, Vector3 position, double detail) { Vector3 result = {0.0, 0.0, 0.0}; Vector3 dposition; double val, dval; val = _getDistanceToBorder(layer, position); dposition.x = position.x + detail; dposition.y = position.y; dposition.z = position.z; dval = val - _getDistanceToBorder(layer, dposition); result.x += dval; dposition.x = position.x - detail; dval = val - _getDistanceToBorder(layer, dposition); result.x -= dval; dposition.x = position.x; dposition.y = position.y + detail; dval = val - _getDistanceToBorder(layer, dposition); result.y += dval; dposition.y = position.y - detail; dval = val - _getDistanceToBorder(layer, dposition); result.y -= dval; dposition.y = position.y; dposition.z = position.z + detail; dval = val - _getDistanceToBorder(layer, dposition); result.z += dval; dposition.z = position.z - detail; dval = val - _getDistanceToBorder(layer, dposition); result.z -= dval; return v3Normalize(result); } /** * Optimize the search limits in a layer. * * @param layer The cloud layer * @param start Start of the search to optimize * @param end End of the search to optimize * @return 0 if the search is useless */ static int _optimizeSearchLimits(CloudsLayerDefinition* layer, Vector3* start, Vector3* end) { Vector3 diff; if (start->y > layer->ymax) { if (end->y >= layer->ymax) { return 0; } else { diff = v3Sub(*end, *start); *start = v3Add(*start, v3Scale(diff, (layer->ymax - start->y) / diff.y)); if (end->y < layer->ymin) { *end = v3Add(*end, v3Scale(diff, (layer->ymin - end->y) / diff.y)); } } } else if (start->y < layer->ymin) { if (end->y <= layer->ymin) { return 0; } else { diff = v3Sub(*end, *start); *start = v3Add(*start, v3Scale(diff, (layer->ymin - start->y) / diff.y)); if (end->y > layer->ymax) { *end = v3Add(*end, v3Scale(diff, (layer->ymax - end->y) / diff.y)); } } } else /* start is inside layer */ { diff = v3Sub(*end, *start); if (end->y > layer->ymax) { *end = v3Add(*start, v3Scale(diff, (layer->ymax - start->y) / diff.y)); } else if (end->y < layer->ymin) { *end = v3Add(*start, v3Scale(diff, (layer->ymin - start->y) / diff.y)); } } /* TODO Limit the search length */ return 1; } /** * Go through the cloud layer to find segments (parts of the lookup that are inside the cloud). * * @param definition The cloud layer * @param renderer The renderer environment * @param start Start position of the lookup (already optimized) * @param direction Normalized direction of the lookup * @param detail Level of noise detail required * @param max_segments Maximum number of segments to collect * @param max_inside_length Maximum length to spend inside the cloud * @param max_total_length Maximum lookup length * @param inside_length Resulting length inside cloud (sum of all segments length) * @param total_length Resulting lookup length * @param out_segments Allocated space to fill found segments * @return Number of segments found */ static int _findSegments(CloudsLayerDefinition* definition, Renderer* renderer, Vector3 start, Vector3 direction, double detail, int max_segments, double max_inside_length, double max_total_length, double* inside_length, double* total_length, CloudSegment* out_segments) { int inside, segment_count; double current_total_length, current_inside_length; double step_length, segment_length, remaining_length; double noise_distance, last_noise_distance; Vector3 walker, step, segment_start; double render_precision; if (max_segments <= 0) { return 0; } render_precision = 3.3 - 0.3 * (double)renderer->render_quality; segment_count = 0; current_total_length = 0.0; current_inside_length = 0.0; segment_length = 0.0; walker = start; noise_distance = _getDistanceToBorder(definition, start) * render_precision; inside = (noise_distance > 0.0) ? 1 : 0; step = v3Scale(direction, render_precision); do { walker = v3Add(walker, step); step_length = v3Norm(step); last_noise_distance = noise_distance; noise_distance = _getDistanceToBorder(definition, walker) * render_precision; current_total_length += step_length; if (noise_distance > 0.0) { if (inside) { // inside the cloud segment_length += step_length; current_inside_length += step_length; step = v3Scale(direction, (noise_distance < render_precision) ? render_precision : noise_distance); } else { // entering the cloud inside = 1; segment_length = step_length * noise_distance / (noise_distance - last_noise_distance); segment_start = v3Add(walker, v3Scale(direction, -segment_length)); current_inside_length += segment_length; step = v3Scale(direction, render_precision); } } else { if (inside) { // exiting the cloud remaining_length = step_length * last_noise_distance / (last_noise_distance - noise_distance); segment_length += remaining_length; current_inside_length += remaining_length; out_segments->start = segment_start; out_segments->end = v3Add(walker, v3Scale(direction, remaining_length - step_length)); out_segments->length = segment_length; out_segments++; if (++segment_count >= max_segments) { break; } inside = 0; step = v3Scale(direction, render_precision); } else { // searching for a cloud step = v3Scale(direction, (noise_distance > -render_precision) ? render_precision : -noise_distance); } } } while (inside || (walker.y <= definition->ymax + 0.001 && walker.y >= definition->ymin - 0.001 && current_total_length < max_total_length && current_inside_length < max_inside_length)); *total_length = current_total_length; *inside_length = current_inside_length; return segment_count; } static Color _applyLayerLighting(CloudsLayerDefinition* definition, Renderer* renderer, Vector3 position, double detail) { Vector3 normal; normal = v3Scale(_getNormal(definition, position, 3.0), 0.25); normal = v3Add(normal, v3Scale(_getNormal(definition, position, 2.0), 0.25)); normal = v3Add(normal, v3Scale(_getNormal(definition, position, 1.0), 0.25)); normal = v3Add(normal, v3Scale(_getNormal(definition, position, 0.5), 0.25)); normal = v3Scale(v3Normalize(normal), 0.1); return renderer->applyLightingToSurface(renderer, position, normal, definition->material); } Color cloudsGetLayerColor(CloudsLayerDefinition* definition, Renderer* renderer, Vector3 start, Vector3 end) { int i, segment_count; double max_length, detail, total_length, inside_length; Vector3 direction; Color result, col; CloudSegment segments[20]; if (!_optimizeSearchLimits(definition, &start, &end)) { return COLOR_TRANSPARENT; } direction = v3Sub(end, start); max_length = v3Norm(direction); direction = v3Normalize(direction); result = COLOR_TRANSPARENT; detail = renderer->getPrecision(renderer, start) / definition->scaling; segment_count = _findSegments(definition, renderer, start, direction, detail, 20, definition->transparencydepth, max_length, &inside_length, &total_length, segments); for (i = segment_count - 1; i >= 0; i--) { col = _applyLayerLighting(definition, renderer, segments[i].start, detail); col.a = (segments[i].length >= definition->transparencydepth) ? 1.0 : (segments[i].length / definition->transparencydepth); colorMask(&result, &col); } if (inside_length >= definition->transparencydepth) { col.a = 1.0; } result = renderer->applyAtmosphere(renderer, start, result); return result; } static int _cmpLayer(const void* layer1, const void* layer2) { return (((CloudsLayerDefinition*)layer1)->ymin > ((CloudsLayerDefinition*)layer2)->ymin) ? -1 : 1; } Color cloudsGetColor(CloudsDefinition* definition, Renderer* renderer, Vector3 start, Vector3 end) { int i; Color layer_color, result; CloudsLayerDefinition layers[CLOUDS_MAX_LAYERS]; if (definition->nblayers < 1) { return COLOR_TRANSPARENT; } result = COLOR_TRANSPARENT; memcpy(layers, definition->layers, sizeof(CloudsLayerDefinition) * definition->nblayers); qsort(layers, definition->nblayers, sizeof(CloudsLayerDefinition), _cmpLayer); for (i = 0; i < definition->nblayers; i++) { layer_color = cloudsGetLayerColor(layers + i, renderer, start, end); if (layer_color.a > 0.0) { colorMask(&result, &layer_color); } } return result; } Color cloudsLayerFilterLight(CloudsLayerDefinition* definition, Renderer* renderer, Color light, Vector3 location, Vector3 light_location, Vector3 direction_to_light) { double inside_depth, total_depth, factor; CloudSegment segments[20]; _optimizeSearchLimits(definition, &location, &light_location); _findSegments(definition, renderer, location, direction_to_light, 0.1, 20, definition->lighttraversal, v3Norm(v3Sub(light_location, location)), &inside_depth, &total_depth, segments); if (definition->lighttraversal < 0.0001) { factor = 0.0; } else { factor = inside_depth / definition->lighttraversal; if (factor > 1.0) { factor = 1.0; } } factor = 1.0 - (1.0 - definition->minimumlight) * factor; light.r = light.r * factor; light.g = light.g * factor; light.b = light.b * factor; return light; } Color cloudsFilterLight(CloudsDefinition* definition, Renderer* renderer, Color light, Vector3 location, Vector3 light_location, Vector3 direction_to_light) { int i; /* TODO Order layers ? */ for (i = 0; i < definition->nblayers; i++) { light = cloudsLayerFilterLight(definition->layers + i, renderer, light, location, light_location, direction_to_light); } return light; }