Technology Preview 2 : - Replace zone ranges with curves (with curve input and curve dialog). - Interface for textures thickness, slope_range and thickness_transparency (and correct slider ranges). - Render tab previews should not rerender when changing render options. - Compute shadows only once for all textures at a same location. => Add an intermediary light status (two pass lighting). - Add layer sorting/naming. - Save GUI config (views, render params). - Add an OSD ability on previews and use it for camera location and user landmarks. - Add a material editor dialog. - Add a zone editor dialog for localized textures. - Add a terrain modifier dialog with zones. - Add a noise filler (and maybe noise intervals ?). - Fix the distorted sun appearance. - Improve curve editor. => Add curve modes => Improve curve rendering => Add axis labels - Improve 3d explorer => Restore LOD and intelligent poly count => Interrupt chunk rendering when quitting dialog => Don't display the water if it's below all ground => Try to overcome the near frustum cutting => Disable texture reflection of light (dependant on camera location) => Add toggles (for water...) - Water and terrain LOD moves with the camera, fix it like in the wanderer. - Pause previews drawing of main window when a dialog is opened. - Interrupt preview chunk renderings that will be discarded at commit, or that are no more visible. - Fix "RGB parameters out of range" (and segfault) on preview while moving render params fast in render tab. => May need to change the updateData system. => Previews need to be paused while updating data. - When there are two previews in the same view, balance rendering between the two. - Lock some previews together (eg: terrain height and colored preview). - Find a new licence. Technology Preview 3 : - Restore render progress. - Add antialiasing option (pay attention to memory usage). - Add basic vegetation system ? - Texture shadowing and self-shadowing ? - Improve sky rendering (colors and light halo). - Add a progress indicator on previews. - Multi threaded first pass. - Fix potential holes in land rendering. - Progressive final render. - If we can't remove clouds artifacts, blur them. Release Candidate : - Polish all features and UI. - More translations.