#include "VegetationLayerDefinition.h" #include "VegetationModelDefinition.h" #include "VegetationPresenceDefinition.h" VegetationLayerDefinition::VegetationLayerDefinition(DefinitionNode* parent) : DefinitionNode(parent, "layer") { model = new VegetationModelDefinition(this); presence = new VegetationPresenceDefinition(this); } void VegetationLayerDefinition::applyPreset(VegetationLayerPreset preset) { model->randomize(); }