#include "renderer.h" #include "shared/constants.h" static Color _fakeFilterLight(Renderer* renderer, Color light_color, Vector3 at_location, Vector3 light_location, Vector3 direction_to_light) { return light_color; } Renderer rendererGetFake() { Renderer result; result.render_quality = 5; result.camera_location = VECTOR_ZERO; result.filterLight = _fakeFilterLight; return result; }