#include "public.h" #ifndef _PAYSAGES_ATMOSPHERE_PRIVATE_H_ #define _PAYSAGES_ATMOSPHERE_PRIVATE_H_ #define SPHERE_SIZE 10000.0 /* Factor to convert software units to kilometers */ #define WORLD_SCALING 0.05 #define SUN_DISTANCE 149597870.0 #define SUN_DISTANCE_SCALED (SUN_DISTANCE / WORLD_SCALING) #define SUN_RADIUS 6.955e5 #define SUN_RADIUS_SCALED (SUN_RADIUS / WORLD_SCALING) void brunetonInit(); AtmosphereResult brunetonGetSkyColor(Renderer* renderer, Vector3 eye, Vector3 direction, Vector3 sun_position, Color base); AtmosphereResult brunetonApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base); void brunetonGetLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque); #endif