#ifndef _PAYSAGES_TERRAIN_PRIVATE_H_ #define _PAYSAGES_TERRAIN_PRIVATE_H_ #include "public.h" typedef struct { int xstart; int zstart; int xsize; int zsize; double* data; } TerrainHeightMapData; struct TerrainHeightMap { int fixed_count; TerrainHeightMapData* fixed_data; int floating_used; TerrainHeightMapData floating_data; }; TerrainHeightMap* terrainHeightMapCreate(); void terrainHeightmapDelete(TerrainHeightMap* heightmap); void terrainHeightmapCopy(TerrainHeightMap* source, TerrainHeightMap* destination); void terrainHeightmapSave(PackStream* stream, TerrainHeightMap* heightmap); void terrainHeightmapLoad(PackStream* stream, TerrainHeightMap* heightmap); int terrainHeightmapGetHeight(TerrainHeightMap* heightmap, double x, double z, double* result); #endif