#include "vegetation.h" #define MAX_LAYER_COUNT 50 struct VegetationDefinition { int nb_layers; VegetationLayerDefinition layers[MAX_LAYER_COUNT]; }; void vegetationInit() { } void vegetationQuit() { } void vegetationSave(FILE* f, VegetationDefinition* definition) { } void vegetationLoad(FILE* f, VegetationDefinition* definition) { } VegetationDefinition* vegetationCreateDefinition() { } void vegetationDeleteDefinition(VegetationDefinition* definition) { } void vegetationCopyDefinition(VegetationDefinition* source, VegetationDefinition* destination) { } void vegetationValidateDefinition(VegetationDefinition* definition) { } VegetationLayerDefinition vegetationLayerCreateDefinition() { } void vegetationLayerDeleteDefinition(VegetationLayerDefinition* definition) { } void vegetationLayerCopyDefinition(VegetationLayerDefinition* source, VegetationLayerDefinition* destination) { } void vegetationLayerValidateDefinition(VegetationLayerDefinition* definition) { } int vegetationGetLayerCount(VegetationDefinition* definition) { } int vegetationGetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer) { } int vegetationSetLayer(VegetationDefinition* definition, int position, VegetationLayerDefinition* layer) { } int vegetationAddLayer(VegetationDefinition* definition) { } void vegetationDeleteLayer(VegetationDefinition* definition, int layer) { }