#include "Layers.h" #include "PackStream.h" #include "Logs.h" Layers::Layers(DefinitionNode* parent, const std::string &name, LayerConstructor layer_constructor): DefinitionNode(parent, name), layer_constructor(layer_constructor) { max_layer_count = 100; null_layer = layer_constructor(this); } Layers::~Layers() { clear(); delete null_layer; } void Layers::save(PackStream *stream) const { int layer_count = (int)layers.size(); stream->write(&layer_count); DefinitionNode::save(stream); } void Layers::load(PackStream *stream) { int layer_count; stream->read(&layer_count); if (layer_count > max_layer_count) { layer_count = max_layer_count; } clear(); for (int i = 0; i < layer_count; i++) { addLayer(); } DefinitionNode::load(stream); } void Layers::copy(DefinitionNode* destination_) const { DefinitionNode::copy(destination_); Layers* destination = (Layers*)destination_; destination->clear(); destination->max_layer_count = max_layer_count; null_layer->copy(destination->null_layer); for (auto layer: layers) { int position = destination->addLayer(); DefinitionNode* new_layer = destination->getLayer(position); layer->copy(new_layer); } } Layers* Layers::newCopy() const { Layers* result = new Layers(NULL, getName(), layer_constructor); copy(result); return result; } void Layers::setMaxLayerCount(int max_layer_count) { this->max_layer_count = max_layer_count; // TODO Delete overlimit layers ? } int Layers::count() const { return layers.size(); } DefinitionNode* Layers::getLayer(int position) const { if (position >= 0 and position < (int)layers.size()) { return layers[position]; } else { Logs::warning() << "Asked for a undefined layer " << position << " on a total of " << (int)layers.size() << std::endl; return null_layer; } } int Layers::findLayer(DefinitionNode* layer) const { int i = 0; for (auto it:layers) { if (it == layer) { return i; } i++; } Logs::warning() << "Layer " << layer << " (" << layer->getName() << " not found, on a total of " << (int)layers.size() << std::endl; return -1; } int Layers::addLayer(DefinitionNode* layer) { if ((int)layers.size() < max_layer_count) { layers.push_back(layer); addChild(layer); return layers.size() - 1; } else { Logs::warning() << "Add layer ignored because limit of " << max_layer_count << " reached" << std::endl; delete layer; return -1; } } int Layers::addLayer() { return addLayer(layer_constructor(this)); } void Layers::removeLayer(int position) { if (position >= 0 and position < (int)layers.size()) { DefinitionNode* removed = layers[position]; removeChild(removed); layers.erase(layers.begin() + position); delete removed; } else { Logs::warning() << "Removing unknown layer " << position << " on " << (int)layers.size() << " from '" << getName() << "'" << std::endl; } } void Layers::removeLayer(DefinitionNode* layer) { removeLayer(findLayer(layer)); } void Layers::moveLayer(int old_position, int new_position) { if (old_position >= 0 and old_position < (int)layers.size() and new_position >= 0 and new_position < (int)layers.size()) { DefinitionNode* layer = layers[old_position]; layers.erase(layers.begin() + old_position); layers.insert(layers.begin() + new_position, layer); } } void Layers::moveLayer(DefinitionNode* layer, int new_position) { moveLayer(findLayer(layer), new_position); } void Layers::clear() { while (layers.size() > 0) { removeLayer(0); } }