#include "AtmosphereModeler.h" #include "MainModelerWindow.h" #include "Scenery.h" #include "AtmosphereDefinition.h" #include "FloatPropertyBind.h" AtmosphereModeler::AtmosphereModeler(MainModelerWindow *main) { prop_daytime = new FloatPropertyBind(main, "atmosphere_daytime", "value", main->getScenery()->getAtmosphere()->propDayTime()); } AtmosphereModeler::~AtmosphereModeler() { delete prop_daytime; }