#include "dialogheightmap.h" #include #include #include #include #include #include #include #include "widgetheightmap.h" /**************** Dialog form ****************/ DialogHeightMap::DialogHeightMap(QWidget* parent, HeightMap* heightmap) : DialogWithPreview(parent) { QWidget* mainarea; QWidget* buttons; QWidget* panel; QWidget* viewer; QGridLayout* viewer_layout; QLabel* label; QSlider* slider; QPushButton* button; QComboBox* combobox; _value_original = heightmap; _value_modified = heightmapCreate(); heightmapCopy(_value_original, &_value_modified); setLayout(new QVBoxLayout()); // Dialog layout (main area + buttons) mainarea = new QWidget(this); mainarea->setLayout(new QHBoxLayout()); this->layout()->addWidget(mainarea); buttons = new QWidget(this); buttons->setLayout(new QHBoxLayout()); buttons->layout()->setAlignment(buttons, Qt::AlignBottom); this->layout()->addWidget(buttons); // Main area layout (viewer + panel) viewer = new QWidget(mainarea); viewer_layout = new QGridLayout(); viewer->setLayout(viewer_layout); mainarea->layout()->addWidget(viewer); panel = new QWidget(mainarea); panel->setLayout(new QVBoxLayout()); mainarea->layout()->addWidget(panel); mainarea->layout()->setAlignment(panel, Qt::AlignTop); // Viewer layout (3d display + sliders) _3dview = new WidgetHeightMap(viewer, &_value_modified); viewer_layout->addWidget(_3dview, 0, 0); slider = new QSlider(Qt::Horizontal, viewer); slider->setRange(0, 1000); connect(slider, SIGNAL(valueChanged(int)), this, SLOT(angleHChanged(int))); viewer_layout->addWidget(slider, 1, 0); slider = new QSlider(Qt::Vertical, viewer); slider->setRange(-300, 700); connect(slider, SIGNAL(valueChanged(int)), this, SLOT(angleVChanged(int))); viewer_layout->addWidget(slider, 0, 1); // Panel layout button = new QPushButton(tr("Reset to terrain height"), panel); connect(button, SIGNAL(clicked()), _3dview, SLOT(resetToTerrain())); panel->layout()->addWidget(button); combobox = new QComboBox(panel); combobox->addItem(tr("Raise / lower")); combobox->addItem(tr("Add noise / smooth")); connect(combobox, SIGNAL(currentIndexChanged(int)), this, SLOT(brushModeChanged(int))); panel->layout()->addWidget(combobox); label = new QLabel(tr("Brush size"), panel); panel->layout()->addWidget(label); slider = new QSlider(Qt::Horizontal, panel); slider->setRange(6, 300); connect(slider, SIGNAL(valueChanged(int)), this, SLOT(brushSizeChanged(int))); panel->layout()->addWidget(slider); slider->setValue(60); label = new QLabel(tr("Brush smoothing"), panel); panel->layout()->addWidget(label); slider = new QSlider(Qt::Horizontal, panel); slider->setRange(0, 1000); connect(slider, SIGNAL(valueChanged(int)), this, SLOT(brushSmoothingChanged(int))); panel->layout()->addWidget(slider); slider->setValue(600); label = new QLabel(tr("Brush strength"), panel); panel->layout()->addWidget(label); slider = new QSlider(Qt::Horizontal, panel); slider->setRange(0, 1000); connect(slider, SIGNAL(valueChanged(int)), this, SLOT(brushStrengthChanged(int))); panel->layout()->addWidget(slider); slider->setValue(200); // Buttons layout button = new QPushButton(tr("Validate"), buttons); buttons->layout()->addWidget(button); QObject::connect(button, SIGNAL(clicked()), this, SLOT(accept())); button = new QPushButton(tr("Revert"), buttons); buttons->layout()->addWidget(button); QObject::connect(button, SIGNAL(clicked()), this, SLOT(revert())); button = new QPushButton(tr("Cancel"), buttons); buttons->layout()->addWidget(button); QObject::connect(button, SIGNAL(clicked()), this, SLOT(reject())); setWindowTitle(tr("Paysages 3D - Height map painting")); } bool DialogHeightMap::editHeightMap(QWidget* parent, HeightMap* heightmap) { int result; DialogHeightMap* dialog = new DialogHeightMap(parent, heightmap); result = dialog->exec(); delete dialog; return (result != 0) ? true : false; } void DialogHeightMap::accept() { heightmapCopy(&_value_modified, _value_original); QDialog::accept(); } void DialogHeightMap::revert() { heightmapCopy(_value_original, &_value_modified); _3dview->revert(); } void DialogHeightMap::angleHChanged(int value) { _3dview->setHorizontalViewAngle(M_PI * ((double)value) / 500.0); } void DialogHeightMap::angleVChanged(int value) { _3dview->setVerticalViewAngle(M_PI_2 * ((double)value) / 1000.0); } void DialogHeightMap::brushModeChanged(int value) { _3dview->setBrushMode((HeightMapBrushMode)value); } void DialogHeightMap::brushSizeChanged(int value) { _3dview->setBrushSize((double)value / 10.0); } void DialogHeightMap::brushSmoothingChanged(int value) { _3dview->setBrushSmoothing((double)value / 1000.0); } void DialogHeightMap::brushStrengthChanged(int value) { _3dview->setBrushStrength((double)value / 2000.0); }