????-??-?? Technology Preview 2 ------------------------------- Global : * Version handling in saved files. * Replaced old noise algorithm with Simplex Noise (up to 4 times faster). * New noise settings for better shape control. Terrain : * Added canvases to paint the shape directly. * Shadows have been improved and are now configurable. Textures : * New texture model (perpendicular displacement and thickness). * Textures ranges are now using curves. Water : * Revamped light-based coloring. * Added foam. Atmosphere : * Merged with sky module. * New sky model and aerial perspective (based on Preetham's work). * Better previews. Clouds : * Added clouds hardness to light. * New cloud model with 2 noises : one for the global shape and one for edges. * Added clouds types with automatic settings. Rendering : * Added full scene antialiasing (FSAA). * High Dynamic Range lighting. GUI : * Improved curve rendering. * New material editor. * Added render timer. * Previews locations and render params are now saved. * Added grid and axis labels to curve editor. * Added layer sorting and naming. * Automatic settings can be loaded from presets. Previews : * Scaling is now logarithmic (slower when zoomed). * Drawing now takes advantage of multiple CPU cores. * Added camera location. * Added toggles and choices to configure some previews. 3D Explorer: * Added ground texture and skybox. * Progressive rendering now takes advantage of multiple CPU cores. 2012-04-20 Technology Preview 1 ------------------------------- First preview version : * Ground with simple texture layers * Water with waves, transparency and reflection * Sky with sun * Atmosphere with fog * Cloud 3d layers * Two-pass rendering * Form-based GUI, with real-time previews