#ifndef WATERRASTERIZER_H #define WATERRASTERIZER_H #include "software_global.h" #include "Rasterizer.h" namespace paysages { namespace software { class WaterRasterizer: public Rasterizer { public: WaterRasterizer(SoftwareRenderer* renderer, RenderProgress *progress, int client_id); void rasterizeQuad(CanvasPortion* canvas, double x, double z, double size); virtual int prepareRasterization() override; virtual void rasterizeToCanvas(CanvasPortion* canvas) override; virtual Color shadeFragment(const CanvasFragment &fragment) const override; private: int performTessellation(CanvasPortion* canvas); }; } } #endif // WATERRASTERIZER_H