#include "dialogrender.h" #include #include #include #include #include "tools.h" #include "../lib_paysages/scenery.h" #include "../lib_paysages/auto.h" static DialogRender* _current_dialog; static void _renderStart(int width, int height, Color background) { delete _current_dialog->pixbuf; _current_dialog->pixbuf = new QImage(width, height, QImage::Format_ARGB32); _current_dialog->pixbuf->fill(colorToQColor(background).rgb()); } static void _renderDraw(int x, int y, Color col) { _current_dialog->pixbuf->setPixel(x, _current_dialog->pixbuf->height() - 1 - y, colorToQColor(col).rgb()); } static void _renderUpdate(double progress) { _current_dialog->area->update(); _current_dialog->progress_value = progress * 1000.0; } class RenderThread:public QThread { public: RenderThread(Renderer* renderer, RenderParams params):QThread() { _renderer = renderer; _params = params; } void run() { rendererStart(_renderer, _params); } private: Renderer* _renderer; RenderParams _params; }; class RenderArea:public QWidget { public: RenderArea(QWidget* parent): QWidget(parent) { setMinimumSize(800, 600); } void paintEvent(QPaintEvent* event) { QPainter painter(this); painter.drawImage(0, 0, *_current_dialog->pixbuf); _current_dialog->progress->setValue(_current_dialog->progress_value); _current_dialog->progress->update(); } }; DialogRender::DialogRender(QWidget *parent, Renderer* renderer): QDialog(parent, Qt::WindowTitleHint | Qt::WindowMaximizeButtonHint | Qt::WindowMinimizeButtonHint | Qt::WindowCloseButtonHint) { pixbuf = new QImage(1, 1, QImage::Format_ARGB32); _current_dialog = this; render_thread = NULL; _renderer = renderer; setModal(true); setWindowTitle(tr("Paysages 3D - Render")); setLayout(new QVBoxLayout()); scroll = new QScrollArea(this); scroll->setAlignment(Qt::AlignCenter); area = new RenderArea(scroll); scroll->setWidget(area); layout()->addWidget(scroll); progress = new QProgressBar(this); progress->setMinimum(0); progress->setMaximum(1000); progress->setValue(0); layout()->addWidget(progress); progress_value = 0; // TEMP progress->hide(); } DialogRender::~DialogRender() { if (render_thread) { rendererInterrupt(_renderer); render_thread->wait(); delete render_thread; } delete pixbuf; } void DialogRender::startRender(RenderParams params) { applyRenderSize(params.width, params.height); rendererSetPreviewCallbacks(_renderer, _renderStart, _renderDraw, _renderUpdate); render_thread = new RenderThread(_renderer, params); render_thread->start(); exec(); } void DialogRender::loadLastRender() { applyRenderSize(_renderer->render_width, _renderer->render_height); progress->hide(); rendererSetPreviewCallbacks(_renderer, _renderStart, _renderDraw, _renderUpdate); exec(); } void DialogRender::applyRenderSize(int width, int height) { area->setMinimumSize(width, height); area->setMaximumSize(width, height); area->resize(width, height); scroll->setMinimumSize(width > 800 ? 820 : width + 20, height > 600 ? 620 : height + 20); }