#ifndef _PAYSAGES_ATMOSPHERE_PRIVATE_H_ #define _PAYSAGES_ATMOSPHERE_PRIVATE_H_ #define SPHERE_SIZE 1000.0 void brunetonInit(); Color brunetonGetSkyColor(AtmosphereDefinition* definition, Vector3 eye, Vector3 direction, Vector3 sun_position); Color preethamGetSkyColor(AtmosphereDefinition* definition, Vector3 eye, Vector3 direction, Vector3 sun_position); Color preethamApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base); #endif