#include "formterraincanvas.h" /**************** Form ****************/ FormTerrainCanvas::FormTerrainCanvas(QWidget *parent, Layers* layers): BaseFormLayer(parent, layers) { _definition = terrainCanvasCreate(); // TODO Area addInputDouble(tr("Apply at height"), &_definition->offset_y, -20.0, 20.0, 0.1, 1.0); addInputHeightMap(tr("Height map"), &_definition->height_map); addInputDouble(tr("Canvas height"), &_definition->height_factor, 0.0, 20.0, 0.1, 1.0); addInputNoise(tr("Detail noise"), _definition->detail_noise); addInputDouble(tr("Detail noise height"), &_definition->detail_height_factor, 0.0, 20.0, 0.1, 1.0); addInputDouble(tr("Detail noise scaling"), &_definition->detail_scaling, 0.0, 20.0, 0.1, 1.0); addInputEnum(tr("Mask shape"), &_definition->mask.mode, QStringList(tr("Square")) << tr("Circle")); addInputDouble(tr("Mask smoothing"), &_definition->mask.smoothing, 0.0, 1.0, 0.01, 0.1); revertConfig(); } FormTerrainCanvas::~FormTerrainCanvas() { terrainCanvasDelete(_definition); } void FormTerrainCanvas::layerGetCopy(void* layer_definition) { terrainCanvasCopy((TerrainCanvas*)layer_definition, _definition); } void FormTerrainCanvas::layerApply(void* layer_definition) { terrainCanvasCopy(_definition, (TerrainCanvas*)layer_definition); }