Technlology Preview 2 : - Rewrite UI in QtQuick, with full-window OpenGL editor. - Streamline the definition system, with undo and events. - Implement copy-on-write on definitions (to avoid copying whole heightmaps for instance). - Add clouds to OpenGL with 3d textures. - Refactor medium traversal to unify clouds, atmosphere and god rays. - Fix potential holes in land rendering (OpenGL and software). - Fix polygon culling near the camera in low-res renders (automatic tessellation ?). - Fix sun size not being consistent between opengl and software Technology Preview 3 : - Alter aerial perspective using estimation of the amount of light left after cloud layers traversal. - Fix rendering when inside a cloud layer, with other upper or lower layers. - Fix the moon being backlit by its own light. - Clouds should keep distance to ground. - Allow render saving in HDR compatible format. - Add fresnel effect to specular lighting. - Add shadow control ("minimum lighting") to material. - Start using OpenCL to optimize rendering. Technology Preview 4 : - Implement Sub Surface Scattering for water, textures and clouds. - Implement earth curvature. - Use bicubic interpolation for antialiasing. - Add translations. - Find a new licence. Release Candidate : - Polish all features and UI. - More translations.