#include "BaseTestCase.h" #include "GodRaysSampler.h" #include "SpaceSegment.h" #include "Vector3.h" #include "LightingManager.h" #include "LightSource.h" #include "LightFilter.h" #include "LightComponent.h" #include "Color.h" TEST(GodRaysSampler, getBounds) { GodRaysSampler sampler; sampler.setAltitudes(-5.0, 300.0); sampler.setCameraLocation(Vector3(100.0, 0.0, 8000.0)); sampler.setQuality(10.0, 500.0, 1.0); sampler.reset(); SpaceSegment bounds = sampler.getBounds(); EXPECT_VECTOR3_COORDS(bounds.getStart(), -400.0, -5.0, 7500.0); EXPECT_VECTOR3_COORDS(bounds.getEnd(), 600.0, 300.0, 8500.0); } TEST(GodRaysSampler, getSamples) { GodRaysSampler sampler; sampler.setAltitudes(-50.0, 100.0); sampler.setQuality(10.0, 100.0, 1.0); sampler.reset(); int x, y, z; sampler.getSamples(&x, &y, &z); EXPECT_EQ(21, x); EXPECT_EQ(16, y); EXPECT_EQ(21, z); } TEST(GodRaysSampler, setQuality) { GodRaysSampler sampler; sampler.setQuality(0.0); EXPECT_DOUBLE_EQ(5.0, sampler.getSamplingStep()); EXPECT_DOUBLE_EQ(100.0, sampler.getMaxLength()); EXPECT_DOUBLE_EQ(5.0, sampler.getWalkStep()); sampler.setQuality(0.5); EXPECT_DOUBLE_EQ(1.0, sampler.getSamplingStep()); EXPECT_DOUBLE_EQ(100.0, sampler.getMaxLength()); EXPECT_DOUBLE_EQ(0.12195121951, sampler.getWalkStep()); sampler.setQuality(1.0); EXPECT_DOUBLE_EQ(0.55555555555, sampler.getSamplingStep()); EXPECT_DOUBLE_EQ(100.0, sampler.getMaxLength()); EXPECT_DOUBLE_EQ(0.06172839506, sampler.getWalkStep()); } class GodRayLightSource: public LightSource { virtual bool getLightsAt(std::vector &result, const Vector3 &location) const override { LightComponent light; light.color = Color(fabs(location.x), fabs(location.y), fabs(location.z)); result.push_back(light); return true; } }; TEST(GodRaysSampler, getRawLight) { class TestLightFilter: public LightFilter { virtual bool applyLightFilter(LightComponent &light, const Vector3 &at) override { if (at.x > 0.5) { light.color.r = 0.1; return true; } else { return true; } } }; GodRayLightSource light_source; TestLightFilter filter; LightingManager lighting; lighting.registerSource(&light_source); lighting.registerFilter(&filter); GodRaysSampler sampler; sampler.setLighting(&lighting); EXPECT_COLOR_RGBA(sampler.getRawLight(Vector3(0.0, 0.0, 0.0), false), 0.0, 0.0, 0.0, 1.0); EXPECT_COLOR_RGBA(sampler.getRawLight(Vector3(1.0, 2.0, -6.0), false), 1.0, 2.0, 6.0, 1.0); EXPECT_COLOR_RGBA(sampler.getRawLight(Vector3(0.0, 0.0, 0.0), true), 0.0, 0.0, 0.0, 1.0); EXPECT_COLOR_RGBA(sampler.getRawLight(Vector3(1.0, 2.0, -6.0), true), 0.1, 2.0, 6.0, 1.0); } TEST(GodRaysSampler, getCachedLight) { class TestLightFilter: public LightFilter { virtual bool applyLightFilter(LightComponent &, const Vector3 &at) override { return at.x <= 10.0 or at.x >= 50.0; } }; GodRayLightSource light_source; TestLightFilter filter; LightingManager lighting; lighting.registerSource(&light_source); lighting.registerFilter(&filter); GodRaysSampler sampler; sampler.setLighting(&lighting); sampler.setQuality(5.0, 100.0, 1.0); sampler.setAltitudes(-10.0, 10.0); sampler.reset(); // outside the sampler, considered full light EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 15.0, 0.0))); EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, -15.0, 0.0))); EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(-120.0, 0.0, 0.0))); EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(120.0, 0.0, 0.0))); EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 0.0, -100.1))); EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 0.0, 100.1))); // at sampling point EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 0.0, 0.0))); EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 5.0, 10.0))); EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(5.0, 5.0, 10.0))); EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(10.0, 5.0, 10.0))); EXPECT_DOUBLE_EQ(0.0, sampler.getCachedLight(Vector3(15.0, 5.0, 10.0))); EXPECT_DOUBLE_EQ(0.0, sampler.getCachedLight(Vector3(20.0, 5.0, 10.0))); // in between sampling points EXPECT_DOUBLE_EQ(0.5, sampler.getCachedLight(Vector3(12.5, 5.0, 10.0))); }