Technology Preview 2 : - Render tab previews should not rerender when changing render options. - Compute shadows only once for all textures at a same location (need an intermediary light status). - Add layer sorting/naming. - Save GUI config (views, render params). - Add an OSD ability on previews and use it for camera location and user landmarks. - Add a material editor dialog. - Add a zone editor dialog for localized textures. - Add a terrain modifier dialog with zones. - Add a noise filler (and maybe noise intervals ?). - Improve curve editor. - Water and terrain LOD moves with the camera, fix it like in the wanderer. - There should not have to be more preview threads than core. - Handle preview threads termination. - Add preview threads pausing (for rendering). - Add preview chunks priority (for visible previews). - Interrupt preview chunk renderings that will be discarded at commit. Technology Preview 3 : - Restore render progress. - Add antialiasing option (pay attention to memory usage). - Add basic vegetation system (not sure). - Improve sky rendering (colors and light halo). - Add a progress indicator on previews. - Multi threaded first pass. Release Candidate : - Polish all features and UI. - More translations.