#include "VegetationLayerDefinition.h" #include "VegetationModelDefinition.h" #include "VegetationPresenceDefinition.h" VegetationLayerDefinition::VegetationLayerDefinition(DefinitionNode *parent, const string &name) : DefinitionNode(parent, name, "vegetationlayer") { model = new VegetationModelDefinition(this); presence = new VegetationPresenceDefinition(this); } double VegetationLayerDefinition::getMaxHeight() const { return presence->getMaxHeight(); } void VegetationLayerDefinition::applyPreset(VegetationLayerPreset, RandomGenerator &random) { model->randomize(random); }