#ifndef WATERMODELER_H #define WATERMODELER_H #include #include "modeler_global.h" namespace paysages { namespace modeler { class WaterModeler: public QObject { Q_OBJECT public: WaterModeler(MainModelerWindow *ui); ~WaterModeler(); public slots: void enableRendering(bool enable); private: MainModelerWindow *ui; FloatPropertyBind *prop_water_height; FloatPropertyBind *prop_water_reflexion; }; } } #endif // WATERMODELER_H