#include "GodRaysDefinition.h" #include "FloatNode.h" GodRaysDefinition::GodRaysDefinition(DefinitionNode *parent): DefinitionNode(parent, "godrays", "godrays") { penetration = new FloatNode(this, "penetration", 0.01); resistance = new FloatNode(this, "resistance", 0.3); boost = new FloatNode(this, "boost", 8.0); }