#ifndef WATERMODELER_H #define WATERMODELER_H #include "modeler_global.h" #include namespace paysages { namespace modeler { class WaterModeler: public QObject { Q_OBJECT public: WaterModeler(MainModelerWindow *main); public slots: void waterLevelChanged(double value); private: FloatNode *propWaterHeight() const; MainModelerWindow *main; }; } } #endif // WATERMODELER_H