#ifndef _PAYSAGES_TOOLS_LIGHTING_H_ #define _PAYSAGES_TOOLS_LIGHTING_H_ #include "euclid.h" #include "color.h" #include "pack.h" #ifdef __cplusplus extern "C" { #endif typedef struct { Color base; double reflection; double shininess; } SurfaceMaterial; typedef struct { Vector3 direction; /* Global direction of the light */ Color color; /* Main color of the light */ double reflection; /* Reflected factor of the light (for specular lighting) */ int altered; /* Should the light be filtered or masked (by atmosphere, water, ground, clouds...) */ } LightDefinition; typedef int (*FuncLightingAlterLight)(void* data, LightDefinition* light, Vector3 at); typedef struct LightingManager LightingManager; typedef struct LightStatus LightStatus; LightingManager* lightingManagerCreate(); void lightingManagerDelete(LightingManager* filter); void lightingManagerRegisterFilter(LightingManager* filter, FuncLightingAlterLight callback, void* data); LightStatus* lightingCreateStatus(LightingManager* manager, Vector3 location, Vector3 eye); void lightingDeleteStatus(LightStatus* status); void lightingPushLight(LightStatus* status, LightDefinition* light); Color lightingApplyStatus(LightStatus* status, Vector3 normal, SurfaceMaterial* material); Vector3 lightingGetStatusLocation(LightStatus* status); Color lightingApplyOneLight(LightDefinition* light, Vector3 eye, Vector3 location, Vector3 normal, SurfaceMaterial* material); void materialSave(PackStream* stream, SurfaceMaterial* material); void materialLoad(PackStream* stream, SurfaceMaterial* material); #ifdef __cplusplus } #endif #endif