#include "private.h" #include /* * Terrain presets. */ void terrainAutoPreset(TerrainDefinition* definition, TerrainPreset preset) { int resolution = 8; switch (preset) { case TERRAIN_PRESET_STANDARD: noiseRandomizeOffsets(definition->_height_noise); noiseClearLevels(definition->_height_noise); noiseAddLevelSimple(definition->_height_noise, pow(2.0, resolution + 1), -15.0, 15.0); noiseAddLevelsSimple(definition->_height_noise, resolution - 2, pow(2.0, resolution - 1), -10.0, 10.0, 0.5); noiseNormalizeAmplitude(definition->_height_noise, -15.0, 15.0, 0); noiseSetFunctionParams(definition->_height_noise, NOISE_FUNCTION_SIMPLEX, 0.0, 0.0); definition->scaling = 1.0; definition->height = 1.0; definition->shadow_smoothing = 0.03; break; default: ; } TerrainDefinitionClass.validate(definition); }