#ifndef _PAYSAGES_CLOUDS_PRIVATE_H_ #define _PAYSAGES_CLOUDS_PRIVATE_H_ #include "public.h" #define CLOUDS_MAX_LAYERS 6 #define MAX_SEGMENT_COUNT 100 typedef struct { Vector3 start; Vector3 end; double length; } CloudSegment; void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition); Color cloudsLayerFilterLight(CloudsLayerDefinition* definition, Renderer* renderer, Color light, Vector3 location, Vector3 light_location, Vector3 direction_to_light); Color cloudsApplyLayer(CloudsLayerDefinition* definition, Color base, Renderer* renderer, Vector3 start, Vector3 end); CloudsInfo cloudsGetLayerInfo(Renderer* renderer, CloudsLayerDefinition* layer, Vector3 location); #endif