#ifndef _PAYSAGES_TOOLS_TEXTURE_H_ #define _PAYSAGES_TOOLS_TEXTURE_H_ /* * Pixel based textures. */ #ifdef __cplusplus extern "C" { #endif #include "color.h" #include "pack.h" typedef struct Texture2D Texture2D; typedef struct Texture3D Texture3D; typedef struct Texture4D Texture4D; Texture2D* texture2DCreate(int xsize, int ysize); void texture2DDelete(Texture2D* tex); void texture2DGetSize(Texture2D* tex, int* xsize, int* ysize); void texture2DSetPixel(Texture2D* tex, int x, int y, Color col); Color texture2DGetPixel(Texture2D* tex, int x, int y); Color texture2DGetNearest(Texture2D* tex, double dx, double dy); Color texture2DGetLinear(Texture2D* tex, double dx, double dy); Color texture2DGetCubic(Texture2D* tex, double dx, double dy); void texture2DFill(Texture2D* tex, Color col); void texture2DAdd(Texture2D* source, Texture2D* destination); void texture2DSave(PackStream* stream, Texture2D* tex); void texture2DLoad(PackStream* stream, Texture2D* tex); void texture2DSaveToFile(Texture2D* tex, const char* filepath); void texture2DLoadFromFile(Texture2D* tex, const char* filepath); Texture3D* texture3DCreate(int xsize, int ysize, int zsize); void texture3DDelete(Texture3D* tex); void texture3DGetSize(Texture3D* tex, int* xsize, int* ysize, int* zsize); void texture3DSetPixel(Texture3D* tex, int x, int y, int z, Color col); Color texture3DGetPixel(Texture3D* tex, int x, int y, int z); Color texture3DGetNearest(Texture3D* tex, double dx, double dy, double dz); Color texture3DGetLinear(Texture3D* tex, double dx, double dy, double dz); Color texture3DGetCubic(Texture3D* tex, double dx, double dy, double dz); void texture3DFill(Texture3D* tex, Color col); void texture3DAdd(Texture3D* source, Texture3D* destination); void texture3DSave(PackStream* stream, Texture3D* tex); void texture3DLoad(PackStream* stream, Texture3D* tex); void texture3DSaveToFile(Texture3D* tex, const char* filepath); void texture3DLoadFromFile(Texture3D* tex, const char* filepath); Texture4D* texture4DCreate(int xsize, int ysize, int zsize, int wsize); void texture4DDelete(Texture4D* tex); void texture4DGetSize(Texture4D* tex, int* xsize, int* ysize, int* zsize, int* wsize); void texture4DSetPixel(Texture4D* tex, int x, int y, int z, int w, Color col); Color texture4DGetPixel(Texture4D* tex, int x, int y, int z, int w); Color texture4DGetNearest(Texture4D* tex, double dx, double dy, double dz, double dw); Color texture4DGetLinear(Texture4D* tex, double dx, double dy, double dz, double dw); Color texture4DGetCubic(Texture4D* tex, double dx, double dy, double dz, double dw); void texture4DFill(Texture4D* tex, Color col); void texture4DAdd(Texture4D* source, Texture4D* destination); void texture4DSave(PackStream* stream, Texture4D* tex); void texture4DLoad(PackStream* stream, Texture4D* tex); void texture4DSaveToFile(Texture4D* tex, const char* filepath); void texture4DLoadFromFile(Texture4D* tex, const char* filepath); #ifdef __cplusplus } #endif #endif