#ifndef _PAYSAGES_RENDER_H_ #define _PAYSAGES_RENDER_H_ #include "rendering_global.h" #include "shared/types.h" #include "tools/color.h" #include "tools/euclid.h" typedef Color (*f_RenderFragmentCallback)(Renderer* renderer, Vector3 location, void* data); typedef void (*RenderCallbackStart)(int width, int height, Color background); typedef void (*RenderCallbackDraw)(int x, int y, Color col); typedef void (*RenderCallbackUpdate)(double progress); typedef struct RenderArea RenderArea; typedef struct { int width; int height; int antialias; int quality; } RenderParams; RENDERINGSHARED_EXPORT void renderInit(); RENDERINGSHARED_EXPORT void renderQuit(); RENDERINGSHARED_EXPORT RenderArea* renderCreateArea(Renderer* renderer); RENDERINGSHARED_EXPORT void renderDeleteArea(RenderArea* area); RENDERINGSHARED_EXPORT void renderSetParams(RenderArea* area, RenderParams params); RENDERINGSHARED_EXPORT void renderSetToneMapping(RenderArea* area, const ColorProfile &profile); RENDERINGSHARED_EXPORT void renderSetBackgroundColor(RenderArea* area, const Color& col); RENDERINGSHARED_EXPORT void renderClear(RenderArea* area); RENDERINGSHARED_EXPORT void renderUpdate(RenderArea* area); RENDERINGSHARED_EXPORT void renderPushTriangle(RenderArea* area, Vector3 pixel1, Vector3 pixel2, Vector3 pixel3, Vector3 location1, Vector3 location2, Vector3 location3, f_RenderFragmentCallback callback, void* callback_data); RENDERINGSHARED_EXPORT Color renderGetPixel(RenderArea* area, int x, int y); RENDERINGSHARED_EXPORT void renderPostProcess(RenderArea* area, int nbchunks); RENDERINGSHARED_EXPORT int renderSaveToFile(RenderArea* area, const char* path); RENDERINGSHARED_EXPORT void renderSetPreviewCallbacks(RenderArea* area, RenderCallbackStart start, RenderCallbackDraw draw, RenderCallbackUpdate update); #endif