#include "Base2dPreviewRenderer.h" #include "Scenery.h" #include "SoftwareRenderer.h" Base2dPreviewRenderer::Base2dPreviewRenderer(): SoftwareRenderer() { scenery = new Scenery(); } Base2dPreviewRenderer::~Base2dPreviewRenderer() { delete scenery; } void Base2dPreviewRenderer::bindEvent(BasePreview*) { } void Base2dPreviewRenderer::updateEvent() { } Color Base2dPreviewRenderer::getColor2D(double, double, double) { return COLOR_BLACK; }