#include "TimeManager.h" #include "AtmosphereDefinition.h" #include "CloudLayerDefinition.h" #include "CloudsDefinition.h" #include "FloatNode.h" #include "Scenery.h" #include "WaterDefinition.h" TimeManager::TimeManager() { wind_x = 0.0; wind_z = 0.0; } void TimeManager::moveForward(Scenery *scenery, double amount) { // Move the sun scenery->getAtmosphere()->setDayTime(scenery->getAtmosphere()->getDaytime() + amount); // Move the clouds int n = scenery->getClouds()->getLayerCount(); for (int i = 0; i < n; i++) { CloudLayerDefinition *cloud = scenery->getClouds()->getCloudLayer(i); cloud->propXOffset()->addValue(-wind_x * amount * 100.0); cloud->propZOffset()->addValue(-wind_z * amount * 100.0); // TODO Alter noise offsets } // Move the water WaterDefinition *water = scenery->getWater(); water->propXOffset()->addValue(-wind_x * amount * 10.0); water->propZOffset()->addValue(-wind_z * amount * 10.0); // TODO Alter noise offsets } void TimeManager::setWind(double wind_x, double wind_z) { this->wind_x = wind_x; this->wind_z = wind_z; }