0 0 False Paysages - Color gradient editor False True center-on-parent True True main_window True False vertical True False GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK 5 500 50 True False gtk-missing-image False True 0 True False False True 1 True False True spread Validate True True True False False False 0 Cancel True True True False False False 1 False False 5 2 False Paysages - Noise editor False True center-on-parent True True main_window True False True False Randomize base noise True True True False False False 5 0 True False Entropy False False 5 1 True True The entropy is the size of the random base. A small entropy will make the noise repeat more often. False False 1 True True True 5 2 True False Random seed False False 5 3 True True True False False True True True 5 4 False False 5 0 True False True False 0 etched-out True False 5 True False GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK 256 256 True False gtk-missing-image False False 5 0 True False spread Center True True True False False False 0 1D True True True False False False 1 False False 5 1 True False 5 Preview True False False 5 0 True False True False Noise levels False False 0 True True noise_editor_levels_model False False Height 0 Scale 1 True True 5 1 True False 5 True spread Add level True True True False False False 0 Remove level True True True False False False 1 False False 5 2 True False 2 2 True False Height 5 5 True False Scale 1 2 5 5 True True False False 4 True 1 2 5 5 True True False False 1.0000000000000001e-05 4 True 1 2 1 2 5 5 False False 5 3 True True 5 1 True True 5 1 True False True spread Validate True True True False False False 0 Cancel True True True False False False 1 False False 5 2 False Paysages - Render True center-on-parent True True False main_window True False 850 650 True True True False True False gtk-missing-image True True 0 True False True False True True 0 Stop rendering True True True False True True 5 1 Close True True True False True True 2 False False 5 1 False Paysages True False True False True False False _Fichier True True False gtk-new True False False False True True gtk-open True False False True True gtk-save True False False False True True gtk-save-as True False False True True True False False gtk-quit True False False True True True False False Aid_e True True False gtk-about True False False False True True False True 0 True True True False True False 5 5 True False Height preview False False 0 True False GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK 256 256 True False gtk-missing-image False False 1 False False 0 True False 5 Edit noise True True True 5 False False False 0 True True 1 False True False Terrain False True False True False 5 vertical 5 True False Coverage preview False False 0 True False GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK 256 256 True False gtk-missing-image False False 1 True False Look preview False False 2 True False GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK 256 256 True False gtk-missing-image False False 3 False False 0 True False 5 Edit noise (waves) True True True 5 False False False 0 True False 5 5 5 6 2 True False Height 0 0 1 1 True False Transparency 0 1 1 1 True False Reflection 0 2 1 1 250 True True 1 2 1 1 1 1 250 True True 2 2 1 0 1 1 True False Surface color 0 3 1 1 100 True True True start False Choose a main water color rgb(0,0,0) 1 3 1 1 250 True True 2 2 1 2 1 1 True False Depth color 0 4 1 1 True False Depth limit 0 5 1 1 100 True True True start False Choose a main water color rgb(0,0,0) 1 4 1 1 250 True True 2 2 1 5 1 1 False False 1 True False 5 spread Apply True True True False False True 0 Cancel True True True False False True 1 False False 2 False False 1 1 True False Water 1 False True False True False 5 vertical 5 True False Horizon preview False True 0 True False GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK 256 256 True False gtk-missing-image False False 1 False True 0 True False vertical True False 5 5 5 True 7 2 True False Day time 0 0 1 1 250 True True 2 2 1 0 1 1 True False Sun color 0 1 1 1 True False Sun radius 0 2 1 1 250 True True 2 2 1 2 1 1 True False Zenith color 0 3 1 1 True False Haze color 0 4 1 1 True False Haze height 0 5 1 1 250 True True 2 2 1 5 1 1 True False Haze smoothing 0 6 1 1 250 True True 2 2 1 6 1 1 True False 200 30 True False gtk-missing-image True True 0 Edit True True True False True True 1 1 1 1 1 True False 200 30 True False gtk-missing-image True True 0 Edit True True True False True True 1 1 3 1 1 True False 200 30 True False gtk-missing-image True True 0 Edit True True True False True True 1 1 4 1 1 False False 0 True False 5 spread Apply True True True False False True 0 Cancel True True True False False True 1 False False 1 False True 1 2 True False Sky 2 False True False True False 5 vertical 5 True False Layers False False 0 True False True True clouds_layers_model Altitude 0 Height 1 False True 0 True False 5 vertical 5 start Add layer True True True False False False 0 Remove layer True True True False False False 1 False False 1 False False 1 True False Layer preview False False 2 True False GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK 256 256 True False gtk-missing-image False False 3 False False 0 3 True False Clouds 3 False 280 True False True False 4 2 True True 5 5 5 5 0 0 1 2 5 5 True False Render quality 5 5 True False Render width 1 2 5 5 True False Render height 2 3 5 5 True True 5 6 5 5 0 True 1 2 1 2 True True 5 5 5 5 0 True 1 2 2 3 True False Render mode 3 4 5 5 True False 5 10 Two pass (recommended) True True False Scenery is rendered using polygons then post-processed with texturing and lighting. False 0 True True False True 0 Ray walking True True False A ray is cast from the camera to find intersection with the scenery. This method is currently largely inaccurate and slower than two-pass rendering. False 0 True True rander_mode_twopass False True 1 1 2 3 4 False False 0 True False 5 10 spread Start new render True True True False False True 0 Show last render True True True False False True 1 Save last render True True True False False True 2 False False 1 4 False True False Render 4 False True True 1 0 0