#ifndef FLOATNODE_H #define FLOATNODE_H #include "definition_global.h" #include "DefinitionNode.h" namespace paysages { namespace definition { /** * Node with a single floating point numeric value, for the definition tree. */ class DEFINITIONSHARED_EXPORT FloatNode : public DefinitionNode { public: FloatNode(DefinitionNode *parent, const string &name, double value = 0.0); inline double getValue() const { return value; } virtual string toString(int indent) const override; virtual void save(PackStream *stream) const override; virtual void load(PackStream *stream) override; virtual void copy(DefinitionNode *destination) const override; /** * Change the float value stored. * * The DiffManager is used as intermediary, so that the change may not happen immediately. */ void setValue(double new_value); const FloatDiff *produceDiff(double new_value) const; virtual void generateInitDiffs(vector *diffs) const override; virtual bool applyDiff(const DefinitionDiff *diff, bool backward = false) override; void addValue(double added); private: double value; }; } } #endif // FLOATNODE_H