#include "private.h" /* * Atmosphere presets. */ void atmosphereAutoPreset(AtmosphereDefinition* definition, AtmospherePreset preset) { definition->sun_color.r = 1.0; definition->sun_color.g = 0.95; definition->sun_color.b = 0.9; definition->sun_color.a = 1.0; definition->sun_radius = 1.0; definition->humidity = 0.1; switch (preset) { case ATMOSPHERE_PRESET_CLEAR_DAY: definition->model = ATMOSPHERE_MODEL_BRUNETON; definition->hour = 15; definition->minute = 0; definition->dome_lighting = 0.2; break; case ATMOSPHERE_PRESET_CLEAR_SUNSET: definition->model = ATMOSPHERE_MODEL_BRUNETON; definition->hour = 17; definition->minute = 45; definition->dome_lighting = 0.3; definition->sun_radius = 0.03; break; case ATMOSPHERE_PRESET_HAZY_MORNING: definition->model = ATMOSPHERE_MODEL_PREETHAM; definition->hour = 8; definition->minute = 30; definition->dome_lighting = 0.25; definition->humidity = 0.3; break; case ATMOSPHERE_PRESET_FOGGY: definition->model = ATMOSPHERE_MODEL_PREETHAM; definition->hour = 15; definition->minute = 0; definition->dome_lighting = 0.1; definition->humidity = 0.6; break; case ATMOSPHERE_PRESET_STORMY: definition->model = ATMOSPHERE_MODEL_PREETHAM; definition->hour = 15; definition->minute = 0; definition->dome_lighting = 0.05; definition->humidity = 0.9; break; default: ; } AtmosphereDefinitionClass.validate(definition); }